157,919 Commits over 4,566 Days - 1.44cph!

2 Years Ago
Stuff not for this patch
2 Years Ago
Rebuild manifest, includes missing cliff rocks
2 Years Ago
Remove old spineIkAimOffset system, superseded by new components
2 Years Ago
Fixed left hand IK not getting applied when switching between weapons
2 Years Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
2 Years Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
2 Years Ago
Unsaved changes
2 Years Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
2 Years Ago
merge from flashlightfixes
2 Years Ago
Flashlight fixes (safe version, ball fixes only).
2 Years Ago
Removed some leftover logs
2 Years Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
2 Years Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
2 Years Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
2 Years Ago
merge from main -> fix_barricade_train_tunnels
2 Years Ago
Reduce ore count density target to match release values
2 Years Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
2 Years Ago
Change the scene prefab remapping dictionary to be case insensitive
2 Years Ago
Use the #classname for Sandbox editors and Bouncy BALL Localize stuff added by game_hl2.lua (Partially Community Contribution)
2 Years Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
2 Years Ago
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2 Years Ago
Bunch of very WIP experiments
2 Years Ago
Phrase update
2 Years Ago
Fixed being able to place small I/O inside rock formations
2 Years Ago
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2 Years Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
2 Years Ago
world_update_2 -> main
2 Years Ago
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2 Years Ago
Increase second rad pool height so its easier to drink from
2 Years Ago
merge from main
2 Years Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
2 Years Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
2 Years Ago
Refix: Had to remove due to merge conflicts
2 Years Ago
Merge: from main Tests: editor build
2 Years Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
2 Years Ago
main -> world_update_2
2 Years Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
2 Years Ago
Fixed drinking from rad water sources just providing regular water
2 Years Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
2 Years Ago
slightly increased hcr damage falloff distance and projectile velocity
2 Years Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
2 Years Ago
2 Years Ago
Added more anchors to all hill cliffs to prevent terrain holes
2 Years Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
2 Years Ago
world_update_2 -> main
2 Years Ago
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2 Years Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
2 Years Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
2 Years Ago
exported edited dpv player animations