157,919 Commits over 4,566 Days - 1.44cph!

2 Years Ago
merge from world_update_2
2 Years Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
2 Years Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
2 Years Ago
Set compression to Normal for all cliff textures
2 Years Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
2 Years Ago
Moved TerrainHeightSet on the god rock to fix holes
2 Years Ago
merge from main
2 Years Ago
merge from world_update_2
2 Years Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
2 Years Ago
cave_small_hard terrain anchor fixes
2 Years Ago
merge from main
2 Years Ago
Removed map names of all unique enviroments
2 Years Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Updated Standing Coat Hanger Collider to be Lower Res
2 Years Ago
Fix blunderbuss hammers flicking back at the end of the reload
2 Years Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
2 Years Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
2 Years Ago
Merge: from main Tests: none, trivial changes
2 Years Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
2 Years Ago
merge from fix_monument_scenes_osx -> main
2 Years Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
2 Years Ago
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2 Years Ago
WIP pistol aimpose setup (using python as test)
2 Years Ago
Fixed not being able to switch to weapons that aren't using v2
2 Years Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
2 Years Ago
Merge from parent
2 Years Ago
Merge from parent
2 Years Ago
Update player animator
2 Years Ago
More merge fixes
2 Years Ago
Client and None compile fixes
2 Years Ago
Merge fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
2 Years Ago
Merge from main
2 Years Ago
disable dynamic pricing on waterwell npc
2 Years Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
2 Years Ago
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2 Years Ago
All paths (road / rail / powerline) avoid mountain topology
2 Years Ago
Added radius check to SpawnHandler.CharDistribution
2 Years Ago
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2 Years Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
2 Years Ago
merge from main
2 Years Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
2 Years Ago
Reduced river rocks density by 50 percent according to feedback
2 Years Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
2 Years Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
2 Years Ago
Fixed terrain hole at the bottom of hill cliffs
2 Years Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.