130,460 Commits over 4,232 Days - 1.28cph!

46 Days Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
46 Days Ago
Fix chainsaw hit sounds not playing in first person
47 Days Ago
First pass on dynamic nav obstacles
47 Days Ago
merge from naval_update -> deep_sea
47 Days Ago
merge from main -> naval_update
47 Days Ago
Merge from boat_building
47 Days Ago
merge from lop_entity_spawn_time -> main
47 Days Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
47 Days Ago
Fix accidental negative collider on sail post
47 Days Ago
halloween floorpaper setup and wip textures
47 Days Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
47 Days Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
47 Days Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
47 Days Ago
merge from main
47 Days Ago
▋▋▍█▉▊ ▉▉▋▄▆
47 Days Ago
merge from fix_tags_levelurl -> main
47 Days Ago
Merge from boat_building
47 Days Ago
Merge from parent
47 Days Ago
Include level url in server tags
47 Days Ago
Prepare migration of entities currently having a navObstacleComponent
47 Days Ago
Static versions of deployed/world model props, replaced in scene
47 Days Ago
▇█▇▊█▍█ ▉▉ █▄▄▄▋▄ ▋▋▆▍▊ ▌▇▍▉▄▅▆▉▇▌▇ ▄█ █▆▍█▉▇▋▍▆▉▇
47 Days Ago
▇▌▍▆▉▆ ▉▉▆▋ ▉▉ ▊▋▊▉▌▄▌▌▊▌▊
47 Days Ago
▌▊▆▄▄▇▅ ▄▅▇ ▋▋▍▆▍▍█▇▌██ ▊█▉▋▆▊ ▊▉█▆▆▆ █▆▋▍▉▌▄▊█▌▍.
47 Days Ago
Plays the correct third person deploy sound
47 Days Ago
unity tutorial update
47 Days Ago
▋██▅▆▌▇ ▄▊▌▌▊▅▅▅█▋▍ ▋▍▍ ▊▌▅▇▊▆▆ ▇▆▋▅▊▇▌▊.
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
47 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
47 Days Ago
floating city 2 layout update, connected most barges and piers together
47 Days Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
47 Days Ago
Harmonised plywood across scene, added another plywood variant
47 Days Ago
Merge from parent
47 Days Ago
Compile fix
47 Days Ago
merge naval_update to cannon_code
47 Days Ago
fix Adobe Building Skin token
47 Days Ago
Fix mouse aiming with the cannon
47 Days Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
47 Days Ago
decal_birdcraplarge added
47 Days Ago
Reduce placement height of hull pieces so you can exit the water onto them.
47 Days Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change