125,302 Commits over 4,171 Days - 1.25cph!

58 Days Ago
Box lighting setup/prefab.
58 Days Ago
Apply crafting cost multipliers to mixing/cooking benches
58 Days Ago
Fixed gesture wheel locked pack store button not redirecting to the store
58 Days Ago
Steam inventory legacy wall redirect Mask fixes
58 Days Ago
Removed optimized loading option (removed on main)
58 Days Ago
Fixed cart button animations going crazy when searching for a store item added to your cart
58 Days Ago
Store takeover property drawer
58 Days Ago
Store general grid tweaks and fixes
Rin
58 Days Ago
Stole ring rail (Temporary) and static car lift from BillBTestMap
58 Days Ago
Fixed squished images on server browser modal Extra logs to try and find that build error (escape capture)
58 Days Ago
Try and fix the quit modal
58 Days Ago
FlexGrid fixes and cleanup Updated general and limited store tab grids
58 Days Ago
Merge from main
58 Days Ago
Fix for bear pie timing not being sync with other teas
Rin
58 Days Ago
More terrain progress
58 Days Ago
Remove scenes and remapped spawners created by the SceneToScene system
58 Days Ago
localise clear filters
58 Days Ago
Stop devlog tag showing the patch date on the homescreen
58 Days Ago
Localised the quit modal
58 Days Ago
Fixed modded catgegory not working properly
58 Days Ago
Remove code inside PrefabPreProcess
58 Days Ago
Setup store video hero on the home page Auto retry/error logic Random roll setups
58 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
58 Days Ago
Added a development mode warning when decor prefabs are not poolable Fix decor rocks not being poolable
58 Days Ago
Loading component prefab
58 Days Ago
Merge from nameplate_optim
58 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
58 Days Ago
cleaning up tools
58 Days Ago
Started implementing new store grid and tile designs, sill wip Improved the tile grid auto sizing, should do a better job at filling grids Fixed some NREs
58 Days Ago
Get rid of per frame allocations when updating nameplates int/long convars now return memoized string values for smaller values
58 Days Ago
improvised walkways progress
58 Days Ago
Merge from main
58 Days Ago
WIP on fixing lighting
58 Days Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
58 Days Ago
avoid redundant sky ambient calc between fog and clouds, can be shared
58 Days Ago
Fix HasBrokenWeaponMod GC allocs through Linq
58 Days Ago
Fix profiler leak in foliage grid
58 Days Ago
Update: BaseRaidBench - move BenchmarkUpdate to Update Hopefully will avoid confusion on why we have multiple update methods Tests: ran the scene
58 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
58 Days Ago
fix relief mapping not applying to AO map
58 Days Ago
Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
58 Days Ago
Adding COL meshes for floating walkways
58 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
58 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
58 Days Ago
Update: promote hack to fix - expanded the explanation a bit further why it should stay Tests: none, trivial change
58 Days Ago
Lowered the top of the locker collider so deployables dont float on top
58 Days Ago
Fix collision not working properly on heavy and shotgun scientists
58 Days Ago
merge from main
58 Days Ago
Dispose of native arrays at the end of query vis job.
58 Days Ago
Implement being able to find previously dropped items by using the metal detector.