147,251 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
3 Years Ago
Manifest, protobuf, codegen, compile fixes
3 Years Ago
Merge from main
3 Years Ago
Use world space for the bone copy again, it seems okay now
3 Years Ago
Fix new issue with client-side ragdolls
3 Years Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
3 Years Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
3 Years Ago
Merge from main
3 Years Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
3 Years Ago
merge from gingerbread_toggle
3 Years Ago
merge from main
3 Years Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
3 Years Ago
SkinDefault subsurface profile tweaks
3 Years Ago
merge from modelviewerfixes
3 Years Ago
Disable ginger bread skin for now - will be reenabled for Xmas
3 Years Ago
warning stickers deferred decals added decals to some barrels
3 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
3 Years Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
3 Years Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
3 Years Ago
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3 Years Ago
fix m4 shotgun playing wrong sounds with muzzle break attached m4 shotgun dryfire sound
3 Years Ago
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3 Years Ago
FrankensteinMask Model and material setup
3 Years Ago
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3 Years Ago
Prevent crashing when accessing out of bounds light styles Try bumping MAX_LIGHTSTYLES to 128 (from 64) Fix nav places being cutoff by 1 character
3 Years Ago
Some refactor and a bunch of distance check replacements.
3 Years Ago
Bit of cleanup
3 Years Ago
Merge main
3 Years Ago
Show `...` (animated) while waiting for ping from server instead of `?`
3 Years Ago
removing old textures
3 Years Ago
refreshed barrel art updated prefabs
3 Years Ago
merge from 2009 birthday commit
3 Years Ago
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3 Years Ago
Distance check optimisation
3 Years Ago
Merge from mfm5
3 Years Ago
Rerun protobuf
3 Years Ago
wip merge from main
3 Years Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects
3 Years Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
3 Years Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
3 Years Ago
Fixed double ParentChanging call
3 Years Ago
Fixed ragdoll parenting when a new clients enters network range
3 Years Ago
Updated world model as well.
3 Years Ago
Smoother candle cycle.
3 Years Ago
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3 Years Ago
Small material/texture SSS/AO tuning for new lighting.
3 Years Ago
Merge ServerSideRagdolls -> main
3 Years Ago
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3 Years Ago
Gave server-side ragdoll a bigger head collider
3 Years Ago
Ragdoll eye pos fix