147,423 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Tamagotchi LCD and input set up
3 Years Ago
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3 Years Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
3 Years Ago
Setup stack system for messages and errors.
3 Years Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
3 Years Ago
Added console and basic instructions to in game code editor.
3 Years Ago
Update new avatar meta guid
3 Years Ago
Merge from PlayerRIgUpdate/unity2021
3 Years Ago
Try applying skin to clothing in preview
3 Years Ago
Added editor in game.
3 Years Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
3 Years Ago
Fix skin viewer lighting layer issues
3 Years Ago
Manually include the end cinemative in the asset bundle
3 Years Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
3 Years Ago
Added scripting menu item
3 Years Ago
m4 shotgun - added admire
3 Years Ago
blah
3 Years Ago
Fixed insufficient cloth spawning on island
3 Years Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
3 Years Ago
gammagotchi model and textures
3 Years Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
3 Years Ago
Fixes
3 Years Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
3 Years Ago
Radial PostFX & ExplosionScreenBounceFade
3 Years Ago
WIP gammagotchi entity setup
3 Years Ago
New explosions
3 Years Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
3 Years Ago
fixed missing construction skin on roof.traingle.gingerbread
3 Years Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
3 Years Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
3 Years Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
3 Years Ago
Merge main -> HackWeek-SkinViewer
3 Years Ago
Cinemachine package
3 Years Ago
Parent merge
3 Years Ago
Added client-side only cube thing
3 Years Ago
Optimisations
3 Years Ago
Trespass protection
3 Years Ago
Unsaved
3 Years Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
3 Years Ago
Parent merge
3 Years Ago
Remove debug print
3 Years Ago
Fixed ducking animating as if it was being pressed intermittently
3 Years Ago
Client compile fix
3 Years Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
3 Years Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
3 Years Ago
Don't show mission marker on compass or map if no icon is assigned
3 Years Ago
Store tutorial network groups in a more easily accessible and cached list
3 Years Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
3 Years Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
3 Years Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.