136,861 Commits over 4,444 Days - 1.28cph!
Update ignore.conf with demos & favorites.cfg
Move scenes to an "Output" subfolder
Commit empty versions of warmup scenes
Add "build warmup scenes" to the asset build pipeline (adds 5% to build time)
Added warmup collection scene "WarmupScenes"
Remove `EntityToScene` component from the warmup scene, instead keep the `EntityToScene` components in a new config scene and output to separate warmup scenes
Add tool to bulk update all warmup scenes with latest version of each prefab
- recreate the output scene instead of loading it when running to cut export times in half
Slight refactor & comments added
Merge from main -> scene_warmup
Make SWEP:Think not run before NextAttack in singleplayer
This mimics SWEP:Think's behavior in multiplayer.
Call TOOL:Holster and Deploy when switching tools clientside
This was done when using gmod_tool serverside only, it is now done when gmod_toolmode changes both clientside and shared.
Added 2nd return value to GM:CanArmDupe hook (Community Contribution)
Fix util.StringToType "int" erroring with invalid inputs
Fixed terrain-blend shader secondary layer uv/tiling params not working
exported wolf attack test anim
Travelling Vendor Revisions -> Main
Fix bug causing vendor to just sell one item
resetting bone transforms on cloth when it's re-enabled to avoid spike in velocity with LODing
Prototype custom networked root motion
pickaxe chain controller LODing
min/max length constraints respected properly and slightly reduced precision in collision detection
corrected LODing on cloth controllers for ghostsheet
Heater static prefab lighting tweak
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
Merge from hood_and_cuffs
Merge from force_mount_opt_out
merge from admin_panel_fix
Merge from surrender_gesture_warning
merge from improve_underwater_dropped_items
merge from conversation_canceldistance
merge from firemode_improvements
merge from aug_2024_meshlod
merge from lodleveldisplay_update
reapplying burst update 1.8.15 -> 1.8.16 - Was subtracted due to an unknown server fail to start
Fixed bike passenger eye rotation bug (introduced in 100729)
Change convar name of surrender gesture
Bike passengers now use the same camera roll code as the driver
Add a gizmo to ZiplineTargets
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
Added ziplinelaunchpoint.highlight convar, draws an arrow with DDraw for every zipline on the server
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group
Added a distortion filter to hostile walk footsteps to make them sound distinct from teammates, WIP
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Add a parameter to FootstepSound.PlayFootstep whether the footstep has come from a teammate