136,847 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
2 Years Ago
Add RendererBatch if all biome variants have it present
2 Years Ago
Add new BiomeVisuals2 component - swaps meshes & materials of renderers instead of destroying all gameobjects not in the biome Added tool to convert from BiomeVisuals -> BiomeVisuals2
2 Years Ago
Merge Bikes -> main
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
2 Years Ago
Bike audio code edits
2 Years Ago
Remove unused EngineAudioSet params
2 Years Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
2 Years Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
2 Years Ago
2 Years Ago
Merge from water-fog-scatter-strength2
2 Years Ago
Underwater visibility improvements.
2 Years Ago
Merge Bike -> main
2 Years Ago
Compilation fix
2 Years Ago
Refactoring. Separated sidecar code into a subclass.
2 Years Ago
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2 Years Ago
Merge from fix_building_preview_logging -> main
2 Years Ago
Remove spammy logging when loading monuments with no building blocked volumes
2 Years Ago
merge from fix_barricades_car_placement -> main
2 Years Ago
Merge from /main/visualshader
2 Years Ago
world handcuffs rig update, added scaleUp layer to animator
2 Years Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
2 Years Ago
Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk
2 Years Ago
Initial setup
2 Years Ago
Merge from main
2 Years Ago
Lighting and light pass.
2 Years Ago
viewmodel handcuff admire anim edited
2 Years Ago
Merge from fix_barricades_rocks_monuments -> main
2 Years Ago
Delay unlock progress for 2 seconds after damage
2 Years Ago
Added "Default" underwater effect param block to WaterOverlay
2 Years Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
2 Years Ago
blockout update
2 Years Ago
merge from static_props_03
2 Years Ago
Travelling Vendor + Dynamic Pricing -> Main
2 Years Ago
Map changes
2 Years Ago
Max speed Removed Rigidbody interpolation
2 Years Ago
Merge from main -> fix_barricades_rocks_monuments
2 Years Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
S2P harbor_1 and fishing_village_a
2 Years Ago
Fixed steering deadzone issues
2 Years Ago
Switch chinese lanterns to MeshLOD
2 Years Ago
Fixed missing bracket on turrets
2 Years Ago
Prefab update Attempt to fix the stuttering
2 Years Ago
Fixed electrical heater placement issue
2 Years Ago
Don't collapse renderers if theres a EmissionScaledByLight component
2 Years Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
2 Years Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
2 Years Ago
Removed non convex colliders