reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

10 Days Ago
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10 Days Ago
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turtle anim controller update
10 Days Ago
hookup sea turtle death anims with root motion
10 Days Ago
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10 Days Ago
sea turtle animation update adding death anim block out
10 Days Ago
merge from fix_automated_test_game_view -> main
10 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
10 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
10 Days Ago
merge from critter_animals
10 Days Ago
disable debug cubes
10 Days Ago
Cow animation polish pass
10 Days Ago
merge from critter_animals
10 Days Ago
better water avoidance
10 Days Ago
Add water avoidance or preferance to roam and flee states
10 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
10 Days Ago
add frog and squirrel death anims, no corpses
10 Days Ago
merge from Frog_Branch
10 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
10 Days Ago
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10 Days Ago
merge from render_pipeline_testing
10 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
10 Days Ago
set up proper renderer data for stone sculpture painting scene
10 Days Ago
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10 Days Ago
Updated projectile,entity and worldmodel with updated model
10 Days Ago
Fix mesh painting in RRP (🥚🧥)
10 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
10 Days Ago
c4_client_prediction -> main
10 Days Ago
Missing files
10 Days Ago
add death state to critters, for animated death without corpses/ragdolls
10 Days Ago
exported latest frog anims
10 Days Ago
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10 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
10 Days Ago
added file
10 Days Ago
Updated lamb fur textures
10 Days Ago
merge from render_pipeline_testing
10 Days Ago
merge from main
10 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
10 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
10 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
10 Days Ago
merge from automated_testing
10 Days Ago
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Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
10 Days Ago
Merge from main
10 Days Ago
Merge from stacking
10 Days Ago
better startle, critters dont startle other critters
10 Days Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
10 Days Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
10 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners