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1,170 Commits over 244 Days - 0.20cph!

6 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
6 Months Ago
Fixed electrical lights requiring 1 power when off
6 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
6 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
6 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
6 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency
6 Months Ago
Added global.debuglanguage convar to debug localization
6 Months Ago
Dynamically show tool world models based on TC content
7 Months Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
7 Months Ago
merge from main
7 Months Ago
Halloween missing strings
7 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
7 Months Ago
Fixed eggs spawning disabled after warmup
7 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
7 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
7 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
7 Months Ago
Code cleanup
7 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
7 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
7 Months Ago
Set wallpaper models to read/write mode to enable batching
7 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
7 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
7 Months Ago
Baseline
7 Months Ago
merge from main
7 Months Ago
Updated monument prefabs
7 Months Ago
Updated prefabs, removed placeholder models
7 Months Ago
Manifest, skins
7 Months Ago
merge from main
7 Months Ago
Updated pipe tool and wire tool descriptions
7 Months Ago
Fixed multiple map markers disappearing when deleting a single one
7 Months Ago
Fixed the color check when updating nameplates text color
7 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
7 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
7 Months Ago
Hide screens if the player is not authed
7 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
7 Months Ago
7 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
7 Months Ago
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7 Months Ago
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7 Months Ago
Flagging prefabs
7 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
7 Months Ago
Fixed microphone stand incorrect power usage display in the UI
7 Months Ago
Fixed keycards held by other players always appearing green
7 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
7 Months Ago
Dynamically show resource boxes based on TC content
7 Months Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
7 Months Ago
TC upkeep timer now updated in real-time instead of periodically
7 Months Ago
Fixed upkeep resources cost texts being too large
7 Months Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
7 Months Ago
Skinnable setup, placeholder icon