reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

12 Days Ago
Merge from main
12 Days Ago
Switch the tests with doors from unit tests -> automated tests - was throwing errors after the navmesh was changed, figured may as well make automated
12 Days Ago
Merge from livestock_animals
12 Days Ago
Merge from shears
12 Days Ago
Add missing shears effects Update item description
12 Days Ago
Merge from CullWhenInside_vis_improvement
12 Days Ago
mainisland_roaming_scientistboats -> main
12 Days Ago
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
12 Days Ago
When a boat’s driver dies another scientist now takes over driving
12 Days Ago
- 20% chance for scientist rhib to drop a blueprint page - 20% chance for scientist pt boat to drop a blueprint book
12 Days Ago
Fix leg ik not working on the rear pt boat
Rin
12 Days Ago
Removing Primitive tech tree tax, as it was always rounding up to 2 blueprints used.
12 Days Ago
Merge from terrain_textures_review
12 Days Ago
Merge from main
12 Days Ago
- Boats in a group no longer pass a hidden player back and forth forever, they give up 45s after losing sight of him - PT boat turrets look around when they have nothing to shoot at - Roaming boats patrol closer to the coast, min shore distance 100m -> 35m - Fixed killing the roaming boats event leaving behind boats spawned less than a second earlier - Removed a duplicate line of sight check when roaming boats pick a target
12 Days Ago
Cache "is outside" score per set of connected rooms, only recalculate the rooms that were changed - makes it cheaper to destroy / add blocks to buildings
12 Days Ago
Prototype Rust+ camera that renders real models, textures, etc. withn the app Editor tooling exports mobile-friendly assets for uploading to our CDN
12 Days Ago
Merge from UZI 9mm
12 Days Ago
Codegen
12 Days Ago
Optimize empty room search after blocks are destroyed - track rooms when they have all faces removed and mark as destroyed instead of checking to see if any rooms need to be cleaned up
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
Adjust recoil, weapon rack config
12 Days Ago
Optimize time taken when room occlusion is turned on at runtime (18s -> 4s) - only visit every face once instead of refreshing nearby faces and calculating multiple times
12 Days Ago
Merge from livestock_animals
12 Days Ago
Merge from shears
12 Days Ago
Updated description
12 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
12 Days Ago
Merge from main
12 Days Ago
Optimize network group assignment after a room is recalculated
12 Days Ago
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12 Days Ago
Seagull audio tweaks
12 Days Ago
shear sounds
12 Days Ago
Merge from swamp_tree_x_improvement
12 Days Ago
Lowered marker points on swamp_tree_f
12 Days Ago
Merge from main
12 Days Ago
Merge from Livestock_animals
12 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
12 Days Ago
Add [+firemode] to ReplaceTokens
12 Days Ago
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12 Days Ago
Merge from main
12 Days Ago
merge from fix_sail_guide_mismatch -> main
12 Days Ago
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12 Days Ago
Optimize network thread's batching overhead slightly - during the end of frame flush only set the last batch sent as "immediate" priority - avoids paying the extra 0.4us to wake the RakNet thread after every single batch sent, instead only paying it once for the entire batch
12 Days Ago
Add unordered batch alongside the ordered one so we keep sending position packets unordered while keeping them batched - my previous commits were incorrect: positions have always been sent unordered
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Move packet batch from Dictionary -> Connection field
12 Days Ago
main -> mainisland_roaming_scientistboats
12 Days Ago
boat_targetting_improvements -> main