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131,320 Commits over 4,232 Days - 1.29cph!

10 Days Ago
added space station building skin sitem and hooked up - still needs icon
10 Days Ago
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10 Days Ago
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10 Days Ago
boat planner blueprints missing files
10 Days Ago
Phrase update
10 Days Ago
Compile fix
10 Days Ago
Implement boat decay
10 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
10 Days Ago
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10 Days Ago
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10 Days Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
10 Days Ago
merge from main
10 Days Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
10 Days Ago
Replicate seat changes of naval_update branch
10 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
10 Days Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
10 Days Ago
naval_update -> pt_boat_turrets
10 Days Ago
cherry picking from turret_animation_alignment_fix
10 Days Ago
turret_animation_alignment_fix -> naval_update
10 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
10 Days Ago
fixed some broken steam id issues on xmas wallpaper
10 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
10 Days Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
10 Days Ago
merge from deep_sea
10 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
10 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
10 Days Ago
Added floating city 4 to the deep sea
10 Days Ago
merge from naval_update
10 Days Ago
Reindeer antlers headband reposed
10 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
10 Days Ago
Reposed Outbreak Scientist
10 Days Ago
Merge from parent
10 Days Ago
merge from main, will need to re run skins
10 Days Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
10 Days Ago
christmas wallpaper textures and material
10 Days Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
10 Days Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
11 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
11 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
11 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
11 Days Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
11 Days Ago
Removed old ballista colliders on cannon
11 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
11 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
11 Days Ago
Rewrote the reload system
11 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
11 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
11 Days Ago
birthday balloon sounds
11 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order