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123,987 Commits over 4,171 Days - 1.24cph!

17 Days Ago
Switch the deep sea island test prefab to only network to deep sea
17 Days Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
17 Days Ago
label_fix_2 -> main
17 Days Ago
Ensure team member name is valid before trying to load it
17 Days Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
17 Days Ago
merge from decor_lighting_dlc/storepage
17 Days Ago
Cherrypick 129636, went to the wrong branch
17 Days Ago
update deep_sea/networking
17 Days Ago
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
17 Days Ago
Enabled GPU instancing on a bunch of materials
17 Days Ago
merge from decor_lighting_dlc
17 Days Ago
better fluorescent light icons
17 Days Ago
exhibit decor wallpapers setup, icons etc
17 Days Ago
merge from fix_metalplate_icon --> main
17 Days Ago
Enable read/write for metal plate torso model
17 Days Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
17 Days Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
17 Days Ago
merge from main
17 Days Ago
merge nvg_fix to main
17 Days Ago
Fix other people's night vision goggles glowing even if they're disabled.
17 Days Ago
Updated spotlight assets
17 Days Ago
team_bag_label_fixes -> main
17 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
17 Days Ago
merge from decor_lighting_dlc
17 Days Ago
merge from main
17 Days Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
17 Days Ago
merge from respawn_wet_proposed_fix --> main
17 Days Ago
merge from decor_lighting_dlc/storepage
17 Days Ago
Hexagon tiles - Updated textures
17 Days Ago
merge glass_fix_resourcerefs to main
17 Days Ago
Addded mannequin to the store decor category
17 Days Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
17 Days Ago
set up wallpapers for exhibit decor dlc - still need to do icons
17 Days Ago
Beanbag seat - Updated icons with new textures
17 Days Ago
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17 Days Ago
m249 - updated weapon audio timings
17 Days Ago
Update related monument prefabs
17 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
17 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
17 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
17 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
17 Days Ago
Block spray can reskinning of ceilinglight
17 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
17 Days Ago
Fixed store takeover editor following the localization changes
17 Days Ago
updated timing of world sks reload weapon anim
17 Days Ago
PT Boat Updates
17 Days Ago
Merge from deep_sea