249,999 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Adding new catapult skinned mesh
2 Months Ago
impact fx meta + prefabs
2 Months Ago
Fix param
2 Months Ago
Stun list test, fix game server callbacks for real, implement in dedi server
2 Months Ago
Update .gitignore Update libraries Add Input.config Fix obsoletes Fix broken floor colliders Update .gitignore
2 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
2 Months Ago
Fix player copy tool material disk cache comparison (last issue)
2 Months Ago
Per weapon crosshairs
2 Months Ago
Fix Prefab Tabs not having a Context Menu, can now Show Prefab in Asset Browser Added Sound Point Prefab Template and fixed Soundscape Prefab Template https://files.facepunch.com/CarsonKompon/2024/November/06_13-23-RubberyNeondwarfgourami.png Fix not being able to right click a scene/prefab tab if it has unsaved changes Make Right Click clear in the Collision Matrix since the tooltip says it should SoundComponents now use the AudioDistanceFloat controls for Distance. Updated SoundPointComponent gizmos.
2 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
2 Months Ago
Initial item setup, just a duplicated crossbow for now
2 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
2 Months Ago
Remove unused OpenXR launch environment variables Update Facepunch.XR to ec56d1c119e0251cbc105be8a26792e266b68ed3, fixes some minor launching issues VR hand component fixes VR world input component Remove unused VR bits in MenuSystem Basic VR scene menu, loads automatically if VR is enabled
2 Months Ago
Add CommandList * Add CommandList * Add CameraComponent.Hud
2 Months Ago
rename RenderBuffer to InsertList
2 Months Ago
Impose use distance on request raise
2 Months Ago
merge from media_projects
2 Months Ago
Codegen (was getting errors)
2 Months Ago
Multicast action graph delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
2 Months Ago
further progress
2 Months Ago
Fix NRE
2 Months Ago
2 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
2 Months Ago
Fix occlusion not using proper listener position and constantly overriding the target
2 Months Ago
API changes
2 Months Ago
Additional checks when loading JSON bindings, don't poll for hand tracking if instance doesn't support it, make sure we have an instance
2 Months Ago
dropped block scale a little
Rin
2 Months Ago
phrases
2 Months Ago
merge from main
2 Months Ago
Fix tileX & tileY not being set in generation cfg when the tile generation config was created. This caused all sorts of issues, e.g. incorrect bounds, overwrites of tiles that were already created... Also don't pad tile bounds on z axis. Only reinitialize navmesh if tile related properties change Make navmesh generation parallel & thread safe Optimization: Shrink tile bounds (Z axis) before generation
2 Months Ago
Fixed SKS description using the SAR token
2 Months Ago
Add CameraComponent .Hud
2 Months Ago
Fix component template not adding the new component
2 Months Ago
Fix broken loading screen characters
2 Months Ago
ControllerInput: don't use input actions because they change game to game, use raw buttons https://files.facepunch.com/tony/1b0611b1/sbox_6PTr7T3esQ.mp4
2 Months Ago
- ▋█▌▄▋▅ ▍█▌▉▆▋ ▆▋▌█▆▇▊▋▌▌▌▋▍▆▆▇▇ ▋▍▌▍▆▍ ▍▆█ ▋▅▅ ▍▉▊▄▋▋▌▍▆▇▋▋▍▋▌▊▄ ▄█▍▊▅▄▊ ▇▋ ▄▋▌▆▋▉▉▉▍▇▆▋▆ (▉▇█ ▅█▅▅▄█ ▅▇▅ ▇▇▆ ▉▌█▍▊▍ ▋▄▄▍▉▆▆█▌▉▇▇▌) - ▍▉▅▍▊▉ ▅▋▉ ▊█▅█▆▆▍ ▅▌ "▆▄▆▌▇" █▅ ▌▍▍▉ ▊▉▄▌ ▉▇▋█▌▌██▆▅, ▇▉▌▅▄▍▉ ▊▋▅▆▉▄▅▊▋ ▌▊▆ ▆▌▄█ ▆▍▌▉█▆▍▋▉▄ ▊▍ ▍▇▊▌▍▄▍ ▌▍▊ ▍▇▉▌▄▍ ▌▆▄▆▆▄▉▆▆ ▇▄█▋, ▇▊▉▇ ▆▊▇▅▋▆▅▍▆▉ ▊▍█ ▄▊▅▄ ▍▇▄█ ▊▍▌ █▊▊▍▉▅▊▍ ▇▍▇▅▋▋▅▍▌▇ ▄█▌ ▆▋▇█ ▆▊█▇ - (▉▍▉▋▉▋▄▊▆▇▄▍) ▋▉▉▊▉█▆▋▇ ▆▄▉█▄ ▅▍▆█ ▇█▅▊▌ ▄▋▇▅ ▄▄▇▉▍▍▉▄▊▆▊▍, ▋▇ ▊▍ ▇▌▍▇▉▉ ▅▇▋▄▊▋▅ ▋▉▍▅▆▆▊ ▄▊▅▊▌ ▍█ ▋▊▉ ▉▄▉▊ ▉▅▋▍ ▊█▍▍ ▌▍▇▋ ▍▍ ▋▋▋█▅▍▌▊▋ ▇█ ▉▅█ ▋▅█▉▆ █▅▇▅, ▆▊ ▌▋ ▅▌▅ ▆▄▍▉▄ ▌▋ ▅▍▉▌▌ █▇ █▄▇ ▉▅▊▉▋ ▉▉ ▋▇ ▉ ▉▌▆▆▋ ▌▉▄▇ ▊▉▇▌ █ -> ▆▉▋▊ ▇ ▍▌ ▋▉▉▅▍▆▊▉▉█▋ ▊▇▆ ▇▋▆▄▄▌▇▄ / █▋▅▆ ▆▆ ▆▌▍ ██▋▌ ▆▋▅▌ ▊▌▉▌▅▌▋ ▉▅▍▌█▉▆ ▄█ ▊▅▋▍▊▄█▆ ▋▉▇ ▆▊▇▅, ▍▅▆█▍▋▆▆ ▍█▋▄▆▇█▇▅▇▆▆ ▄▍▅▅▊█▆▄▊██ ▌▋▌▍▆▆▋▄▋▇▍▌
2 Months Ago
Updated Hammer Map
2 Months Ago
Refactor
2 Months Ago
Added a progress bar when reloading the catapult
2 Months Ago
Restore these SceneCamera hooks that fish.sauna is using Refactor
2 Months Ago
Fix GetActionGraphInstance() for multicast delegates
2 Months Ago
2 Months Ago
Gizmo.Settings.GizmosEnabled applies to DrawGizmos as well, resolves #1539 https://files.facepunch.com/tony/1b0611b1/sbox-dev_cW3C5AFArY.mp4
2 Months Ago
EntityTreeModel::mimeData calls base again so native interactions still work Hammer GameObjects can have children https://files.facepunch.com/matt/1b0611b1/sbox-dev_icF9jl1PDP.png
2 Months Ago
Restored catapult files
2 Months Ago
Basic CommandBuffer Make RenderStage public, space out the numbers a bit more Slim down SceneCamera Actions Add CameraComponent.Commands, obsolete unused AddHooks
2 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
2 Months Ago
Clothing Update
2 Months Ago
Break properly when clicking simulated mouse, so we don't interact with every rootpanel, now it's ordered properly
2 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)