161,141 Commits over 4,597 Days - 1.46cph!

2 Months Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
2 Months Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
2 Months Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
2 Months Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
2 Months Ago
Fixed burnout smoke playing when it shouldnt
2 Months Ago
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2 Months Ago
Improve reliability of Voice Chat HUD * Adds util.IsPlayerSpeaking (internal really) * PlayerStartVoice & PlayerEndVoice now get called consistently even if the player entity does not exist. They also both get consistent PlayerIndex argument, which is now used in base gamemode to index voice panels Try to solve potential backwards compat issues w/ voice panel changes Do not play suit animation on spawn * This is apparently a thing where multiplayer gamerules force equip the suit on spawn, but with animation enabled
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
update from main
2 Months Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
2 Months Ago
merge from midi_warmup
2 Months Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument
2 Months Ago
Adjusted armour fall off - 80% Left - 70% Right - 60% Front
2 Months Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
2 Months Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
2 Months Ago
Skull Wall Torch - missing texture
2 Months Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
2 Months Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
2 Months Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
2 Months Ago
merge from ArrowIcons
2 Months Ago
Fluidic items work in a hybrid way for now
2 Months Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
2 Months Ago
merge from Monument_Blocker_Balance
2 Months Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
2 Months Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
2 Months Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
2 Months Ago
Run clean entity labels
2 Months Ago
merge shield fixes to main
Rin
2 Months Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
2 Months Ago
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2 Months Ago
add a timeline view for the player model animation inspector
2 Months Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Months Ago
- fixed wood armour gloves viewmodel skinning issue.
2 Months Ago
Merge from marketplace_power
2 Months Ago
Flag fix, tests now pass
2 Months Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
2 Months Ago
merge from hqm_ore
2 Months Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
2 Months Ago
Merge from main
Rin
2 Months Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
2 Months Ago
merge from heavy_helmet_crafting
2 Months Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
2 Months Ago
Merge from main