130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                server compile fix for mil_tunnel_terrain_ignore_fix2
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile errors for new decal and environment volume render passes
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from oilrig_remove_static_oil_barrels
                
                
                
                
             
         
        
            
            
            
                
                merge from refinery_gib_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from nvg_clothing_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from mil_tunnel_terrain_ignore_fix2
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_storage_fix_aug25
                
                
                
                
             
         
        
            
            
            
                
                merge from hardcore_commands
                
                
                
                
             
         
        
            
            
            
                
                 merge from bag_respawn_invis_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from terrain_hole_nametag_fixes_2/fix_glass
                
                
                
                
             
         
        
            
            
            
                
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                Added new properties serialized on the DecalsRendererFeature
                
                
                
                
             
         
        
            
            
            
                
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                Merge from remove_hierarchyutil
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/networking -> deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Make single method to get all passengers: mounted in seats or standing on the boat parented
- ensures players standing on tugboat get shown a respawn screen
                
                
                
                
             
         
        
            
            
            
                
                Islands do not use MoveToDeepSea, they don't have to
                
                
                
                
             
         
        
            
            
            
                
                Removed excess logs
Better loading screen preloading
                
                
                
                
             
         
        
        
            
            
            
                
                Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
                
                
                
                
             
         
        
            
            
            
                
                Make entering & exiting the deep sea work when you are inside a vehicle
- target the teleport on the vehicle instead of the player
- a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client
- dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/islands
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure default background is always shown
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate gibbable script on small oil refinery
                
                
                
                
             
         
        
            
            
            
                
                Better island spacing, they cant overlap
                
                
                
                
             
         
        
            
            
            
                
                Stop the loading screen from messing up logos over and over again
                
                
                
                
             
         
        
            
            
            
                
                Hot air balloon armor is no longer attire
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from editor_skipmenuwarmup
                
                
                
                
             
         
        
            
            
            
                
                Added an editor setting to skip the main menu warmup when entering playmode
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/spawn_command -> deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Fix spawn command spawning boats at the bottom of the ocean 
- annoying in general but doesn't work when there is no ocean floor
-  include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Emission toggle on glass material.
                
                
                
                
             
         
        
        
            
            
            
                
                fixing mannequin persistent collider, tweaked collider sizes
                
                
                
                
             
         
        
            
            
            
                
                Fixed mesh terrain setup not working with rotated islands
Restored random spawning rotations