250,043 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Merge from cine_entities
2 Months Ago
Fixed material changes which altered emission of some cinematic point lights
2 Months Ago
Merge from gesturepack
2 Months Ago
Suppress native transform change callbacks too which were causing angles & scale changes to not execute Transform changes on managed execute EventPropertyEditorCoreAttributeChange_t so gizmos follow properly
2 Months Ago
Fixed RPS UI appearing in demos
2 Months Ago
Merge from main
2 Months Ago
Updated T1 SMG cine materials + set textures to 4K
2 Months Ago
Fixed a case where players couldn't interact with RPS games if they don't own the pack
2 Months Ago
DedicatedServer.Init waits until logon complete - this is when we'll have our anon steamid,
2 Months Ago
Disconnect properly when returning to main menu in some circumstances
2 Months Ago
Fixed gesture pack id Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
2 Months Ago
Initial tiled navmesh generation Currently matches previous behaviour but generates in multiple tiles
2 Months Ago
Add net_shared_query_port - default to false for now until it's working
2 Months Ago
Shut down should be called after LogOff
2 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
2 Months Ago
Ensure GUID is saved all the time. And some validation: delete CMapGameObjects that have no GUIDs on load & create CMapGameObjects for scene gameobjects that don't have a match
2 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
2 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
2 Months Ago
Wip battering ram head install system
2 Months Ago
impact particles rework wip files + meta
2 Months Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
2 Months Ago
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2 Months Ago
some housekeeping Stash SocketShare stuff Remove that stuff - it should be automatic but it isn't working rn
2 Months Ago
Don't show properties of incompatible types when assigning Prefab Variables
2 Months Ago
Added `[Expand]` attribute, which expands the control for that property onto a new line, making it fill the width of the sheet. Resolves Facepunch/sbox-issues#6800 https://files.facepunch.com/CarsonKompon/2024/November/05_14-34-QuarrelsomeFinch.mp4
2 Months Ago
Added a DateTime ControlWidget. Resolves Facepunch/sbox-issues#6787 https://files.facepunch.com/CarsonKompon/2024/November/05_13-28-CourageousUrutu.mp4 DateTimeControlWidget supports DateTimeOffset as well
2 Months Ago
Make Alyx as sniper in episodes appear as Alyx in killfeed Display a non halting error when teamID would not network correctly Fixed crashes with missing physics objects In bone followers and info_radial_link_controller
2 Months Ago
siege tower bug fixes. added construction meshes
2 Months Ago
Update: Emit all 10 frames of snapshot - Also emitting UnityFrame as a CompleteEvent, so it's always visible in the profiler - UnityFrames are now numbered This produces a 160mb snapshot on Craggy (taken immediately after spawning), will need testing on larger worlds (and this is before proper labels) Tests: opened snapshot in perfetto - saw all 10 frames
2 Months Ago
WIP multicast delegates https://files.facepunch.com/ziks/2024-11-05/sbox-dev_ntUf9trdvk.png
2 Months Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
2 Months Ago
Cache looking up types by name
2 Months Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
2 Months Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
2 Months Ago
Hammer: Can hover and select managed scene render meshes (ModelRenderer) as well as gizmo render bounds, whilst working alongside native traces
2 Months Ago
Should fix editor startup error
2 Months Ago
Update: first export of profiling snapshot - Also filtering out System and System.Core from annotation (otherwise we produce too much data, even for 1 frame) - Also added timestamp utility functions (as trace format requires micros) Not super reliable - need to post-process gathered data to get rid of torn marks Tests: opened trace in perfetto - although wonky, it's there
2 Months Ago
Fix video background color random
2 Months Ago
Clean up EditorUtility.PlayAssetSound a bit Ignore edging when drawing text outlines, helps with `font-smooth: never;` in combination with `text-stroke` Facepunch/sbox-issues/issues/6764
2 Months Ago
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2 Months Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
2 Months Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
2 Months Ago
2 Months Ago
Basic support for multicast delegates
2 Months Ago
Fix button text not being vertically aligned by one pixel. Resolves Facepunch/sbox-issues#6805
2 Months Ago
EditorUtility.PlayAssetSound supports sound events Asset browser: Play overlay for sounds
2 Months Ago
Python
2 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
2 Months Ago
Update: minor improvements to ServerProfiler - Added a smidge more debug to track the growth of per-frame lazy storage - Added output of how long each frame took Tests: ran the perfsnapshot command