130,357 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed language option label not resetting its formatting after switching from an RTL language
                
                
                
                
             
         
        
            
            
            
                
                Fixed phrase edit not refreshing english base strings
                
                
                
                
             
         
        
            
            
            
                
                Updated charity plushie textures and materials
re-renderd icon
                
                
                
                
             
         
        
            
            
            
                
                Some cleanup
Restored the Rebuild Phrases menu item, as a fast path for most users
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Bugfix for IndexOutOfRange when updating player state cache
Tests: none
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: IndexOutOfRange exception when updating player state cache
Affected both UsePlayerUpdateJobs 1 and 2
Tests: none, simple change
                
                
                
                
             
         
        
            
            
            
                
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                All buttons functionnal on the localization tools window
Removed the old menu items
                
                
                
                
             
         
        
        
            
            
            
                
                Fix merge from addtional_workshop_screenshots
                
                
                
                
             
         
        
            
            
            
                
                merge from additional_workshop_screenshots -> main
NOTICE: This includes an update to Facepunch.Steamworks
                
                
                
                
             
         
        
            
            
            
                
                fix compiler define error
                
                
                
                
             
         
        
            
            
            
                
                Cozy Beanbag Seat - Updated GIBs and icon
                
                
                
                
             
         
        
            
            
            
                
                Added a localization window where we can fire all the loc update actions from
Started moving everything to coroutines so it doesn't stall the main thread
                
                
                
                
             
         
        
        
            
            
            
                
                Use seconds instead of ms for demo time now that we're using doubles.
                
                
                
                
             
         
        
            
            
            
                
                More rail progress and sculpting
                
                
                
                
             
         
        
            
            
            
                
                Merge: from baseplayer_serverupdateparallel
- Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2
- Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible
- Optim: above mode uses parallel Burst jobs for server occlusion
- Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results
- Contains Network++
Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: unused variable warning-as-error
Weird it didn't get detected outisde of my branch, but ah well
Tests: built all modes in editor
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Clean: extract WaitForTasks
Tests: editor compiles
                
                
                
                
             
         
        
            
            
            
                
                Update: review fixes #1
- fix formatting in BasePlayer-Mission
- Apply same mission fix from vanilla server flow
- Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save
Got 2 more changes to make, then think it's ready
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                Removed unused language from Translate::SupportedLanguages
                
                
                
                
             
         
        
        
            
            
            
                
                Reorganized the loc menu items
                
                
                
                
             
         
        
            
            
            
                
                Update: make batching constants servervars
- New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount
- factored out SendEntityDestroyMessages
Tests: none, trivial changes
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: recycle filter buffers when there's no results
UsePlayerUpdateJobs 2 only issue
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: ran Generate Code
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: Network++
UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169)
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: amending a comment for SendDemoTransientEntity
Finished investigating, server-demos shouldn't be a problem for multithreaded networking
Tests: none, trivial change
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added biomes
Added vine trees
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01"
This unfortunately breaks demo compatibility.
                
                
                
                
             
         
        
            
            
            
                
                Fixed hole in HeightTexture
Changed some text colour
                
                
                
                
             
         
        
            
            
            
                
                Crowdin download within unity, wip
                
                
                
                
             
         
        
            
            
            
                
                merge from skinviewer_woodendoubledoor_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed wrong material on skin viewer's wooden double door handles
                
                
                
                
             
         
        
            
            
            
                
                Fixed store new items sequence only showing one featured items
                
                
                
                
             
         
        
            
            
            
                
                merge from store_newitems_fix
                
                
                
                
             
         
        
            
            
            
                
                merge from glowdetection_tool_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin glow tester not keeping previous weeks results