198,704 Commits over 4,140 Days - 2.00cph!

4 Months Ago
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4 Months Ago
merge from vclouds
4 Months Ago
merge from main
4 Months Ago
fix issue when reloading script in editor, remove old component properties
4 Months Ago
cleanup
4 Months Ago
Merge from jungle_update
4 Months Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
4 Months Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
4 Months Ago
Merge from jungle_update
4 Months Ago
Updated workshop OBJ models - Roadsign Pants, Roadsign Vest, Roadsign Gloves, Riot Helmet, Semiauto Rifle, M39 Rifle, L96 Rifle, Bolt Rifle, AK47, Semiauto Pistol, Revolver, Python, Eoka, Pickaxe, Shorts, Pants, Metal Chest Plate, Metal Facemask, Bandana, Balaclava
4 Months Ago
Fixed miner hat losing applied skin when turned on/off
4 Months Ago
Fixed vending machine corpse despawning loot once repaired
4 Months Ago
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4 Months Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
4 Months Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Doors block vending machine corpse repairing
4 Months Ago
Do not spawn deployable corpse when destroyed by its owner
4 Months Ago
main -> holstered_arrow_fix
4 Months Ago
Blowpipe and darts icon settings.
4 Months Ago
Delete now unused placeholder venom icon
4 Months Ago
Fix spelling of "Incapacitate" in snake venom item description.
4 Months Ago
manifest
4 Months Ago
Add missing called to base.OnDied in WildlifeHazard
4 Months Ago
included gemstone material setup
4 Months Ago
4k textures and material for discord trophy
4 Months Ago
Won the battle against the rogue square
4 Months Ago
Updating names
4 Months Ago
merge from main
4 Months Ago
more tuning and correcting velocity adjustment
4 Months Ago
merge from DTrophy
4 Months Ago
updated placement volumes - fixes invalid palcements manifest
4 Months Ago
merge from main
4 Months Ago
discord trophy tweaks to texture sizes and mesh scale
4 Months Ago
set locker max texture size in workshop to 2048 up from 1024
4 Months Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
4 Months Ago
merge from 3p revolver fix
4 Months Ago
merge from TwitchRivalsFlag_BoneRename
4 Months Ago
backup for branch hop
4 Months Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
4 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
4 Months Ago
Protobuf
4 Months Ago
Merge from vines
4 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
4 Months Ago
Merge from parent
4 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
4 Months Ago
Hooked up stump mesh
4 Months Ago
Protobuf