157,133 Commits over 4,536 Days - 1.44cph!

biofuel_generator -> main
Today
Merrge from main (need to regen test list, not done yet)
Today
merge from automated_testing
Today
Test framework cleanup following livestock merge
Compile errors
Today
merge from main
Today
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
Today
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
Today
merge from JellyfishShader_edit
main -> biofuel_generator
Today
Fixed topper materials
Today
merge from Livestock_animals
Today
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
Today
Lods gibs and col
Today
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
Today
Updated Nailgun World Model and Viewmodel to include magazine follower
Today
merge from main
Today
Fix demoui2 scenes not saving
throwable_prediction_fixes -> main
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
Today
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
Today
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
Today
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Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
Today
Fix incorrect rounding on vendor auction hqm ore
Today
fix aiming not being accurate when using turn in place
Today
Merge from new_achievements_oct26
Today
merge from automated_testing
Today
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Today
Merge: from main
Merge from main
Merge from main
Mergee from heldentity_persist_anims_subsystems_fix
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
Today
merge from main
Today
Merge from main
Today
merge from main
Today
Merge from render_pipeline_testing
Today
Merge from /critter_animals
Today
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
Today
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Today
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Today
Merge from save289 - Staging wipe!
Today
Network++ Save++ persistance++
Today
redo crouch changes after merge
Today
merge from Livestock_animals
Today
barrel texture resize
Today
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
Today
merge from main
Today
fix hunched over spine issues when aiming down