136,340 Commits over 4,444 Days - 1.28cph!

Today
Screen zoom, focus targeting location, viewpoer + mask
Today
Fixed painting the clan logo drawing a straight line unintentionally as you click the Edit Logo button https://files.facepunch.com/raul/1b2311b1/23_15-06-OrnateFlyingsquirrel.mp4
Today
Remove debug. Screen pos/scale tweaks
Today
World-space monitor UI experiments. Show targeting map and locations.
Today
Arrow prefab updates and poison arrow prefab setup
raid_window_fixes -> main
Remove recycler powergrid settings per recycler, now setup per recycler zone in the RecyclerConfig asset Set all standard recyclers to be powered off without an online powergrid, safezone recyclers unaffected Fix the recycler light being in the wrong state when entering network range
Today
merge from main
Today
Update sharpen_vignette, radiation, and cctv RRP volumes
Today
removed duplicated mushrooms wallpaper spec. added glowing space carpet. tweaked emissive textures on all glowing carpets with slight hue shift
Fix tugboat doors or siegetower doors not being raidable outside raid window
Today
Glowing wallpapers - texture update second try please unity
Today
Glowing Wallpapers - texture and config updates
Today
WIP meshes of other stacked terminal stages - not finished, will resume after hols
Today
Fixed softcore modal typos
raid_window_fixes -> main
Fixed a loophole allowing frame insert items to be damaged
Today
merge from main
Today
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Null guard raid status window
Show a toast when MLRS can't be fired (due to softcore)
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
WIP new 3p anims setup
Today
hooked up steamid unlock
Today
Change instantiate approach so the script can be removed from rack-mounted world models too
Today
sprays
Today
adding trolley monument blocker
Rin
Today
merge from clan_bugfixes
Rin
Today
merge from m16a2_bullet_eject
Today
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Today
merge rust_relay_server -> main
Today
Add additional details to websocket connection url
Today
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Today
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Today
Setup postprocess render scale and change passes to use scaled buffer size
Today
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Today
Exporting prototype turn animations
Today
merge rust_relay_server -> main
Today
removed duplicated startup logic
Today
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Today
Use lower network range on a bunch of apartment entities / furniture
Today
Merge from main
Today
re-add stomped audio prefabs
Today
Fixed merge from pre-merge commit
Today
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Today
Fixed VMO errors on server restart
Today
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Today
merge from main/apartment_complex_monument
Today
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)