140,164 Commits over 4,505 Days - 1.30cph!

Today
cherry picking from workbench world models
Today
cherry picking from netting world model
Today
cherry picking from netting world model
Today
cherry picking from ladder world model
Today
cherry picking from corn world model
Today
cherry picking from small shark 2
Today
cherry picking from small shark
Today
cherry picking from sleepingbag worldmodel 2
Today
cherry picking from sleepingbag worldmodel
Today
cherry picking from bandage worldmodel 2
Today
cherry picking from bandage worldmodel 1
Today
cherry picking from electrical worldmodels 8
Today
cherry picking from electrical worldmodels 7
Today
cherry picking from electrical worldmodels 6
Today
cherry picking from electrical worldmodels 5
Today
cherry picking from electrical worldmodels 4
Today
cherry picking from electrical worldmodels 3
Today
cherry picking from electrical worldmodels 2
Today
cherry picking from electrical worldmodels
Today
cherry picking
Today
optimised bloodbag textures
Today
merge from main
Today
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
Today
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
Today
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
Cherrypick from 160554 (heavy fuse lifespan changes)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_deterioration
Today
Adding sheep lean and react animations
Bump minimum decay rate from 6% to 8%
Merge from PlayerMaintainedMonuments
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
Merge from main
Today
adding small tunnel end piece, added random rooms to small station
Today
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
Today
Add smallbackpack to render scene
Today
Updating sheep skinning and Adding LODs to export
Today
Add gamepad config convars as menu options. Fix menu cursor issue.
Today
Zero-initialise _GlobalMipBias
Today
Today
Codegen
Today
Merge from main
Today
Merge from main
Rin
Today
merge from terrain_holes_fix
Rin
Today
merge from deepsea_terrain_texture_fix
Yesterday
Baseline
Yesterday
Fix terrain shader tags
Yesterday
Set default texture on start up
Yesterday
flasher light, siren light and simple light world models LOD0 optimised below burlap sack