195,774 Commits over 4,110 Days - 1.98cph!

Yesterday
Found and increased a bunch of other heights: orbit, death, patrol etc
Yesterday
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
Yesterday
Maybe this will allow loading of files above 2GB
Yesterday
Added store editor convar to change your item inventory Added new store grid filters
Yesterday
Revert "Temp debugging stuff for linux" This reverts commit 71d90d5d97ac4187eb36ec54f4f19e17f52d3f09.
Yesterday
Temp debugging stuff for linux
Yesterday
Merge from dlss4_update
Yesterday
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
Yesterday
Steering wheel maintains current steering level even with no mounted player
Yesterday
Upgrade to Discord SDK 1.3.9197 since it just came out
Yesterday
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
Yesterday
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
Yesterday
Initial boat validation setup. Added basic requirements.
Yesterday
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
Yesterday
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
Yesterday
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
Yesterday
Compass animation updates
Yesterday
Merge: from main
Yesterday
Weaving time reduction to 1.6 seconds
Yesterday
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
Yesterday
Merge from dlss4_update
Yesterday
Adding a 30 second delay to changing the DLSS mode after initialization as a test
Yesterday
Store tile owned tag
Yesterday
WIP editing of previously finished boats at the boat building station.
Yesterday
Store general tab scrollbar
Yesterday
General store scroll view Filtering by item
Yesterday
Updating view model and world model rigs for the compass
Yesterday
Boat building station WIP changes for a togglable edit mode.
Yesterday
added renderbatch to all the bloody rags
Yesterday
actaully commit the .mat
Yesterday
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
Yesterday
merge from main - RC
Yesterday
Merge from main
Yesterday
Merge from parent
Yesterday
Merge from dlss4_update
Yesterday
Merge from main
Yesterday
- Setting DLSS quality to Max Quality mode initially to try and avoid the driver crash caused by having it initially set to Max Performance or Balanced - Replacing the DLSS debug DLL with the release DLL, to remove the changes from the previous test
Yesterday
Fix error in toggling between instancing on/off
Yesterday
merge from targeting_attachment_slot_fix
Yesterday
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
Yesterday
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
Yesterday
Merge from main
Yesterday
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
Yesterday
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
Yesterday
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
Yesterday
Merge from main
Yesterday
More settings tooltip
Yesterday
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
Yesterday
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
Yesterday
Merge from main