157,133 Commits over 4,536 Days - 1.44cph!

Yesterday
merge from crash_uploader_error_code -> main
Yesterday
Log HTTP error code to console / logs when the crash fails to upload
Yesterday
merge from skinnable_ladder_hatch
Yesterday
New updated fur shader with livestock pattern. just for testing
Yesterday
updated collision to match rig
Yesterday
Do the walk out animation first rather than the ground pose
Yesterday
Fix errors
Yesterday
WIP trying to fix frog animation
Yesterday
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
Yesterday
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
Yesterday
added shears icon
Yesterday
Undoing last commit ;)
Yesterday
merge from main -> base_occlusion
Yesterday
Dung gives 1 fuel
Rin
Yesterday
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
Yesterday
added shears view model mesh and .worldmodel setup - no .item
Yesterday
Add additional tests
Yesterday
merge from loadouts_pos_fix
Yesterday
Updating triangle ladder hatch door position
Yesterday
Ensure you cant stir the biofuel generator when it overhangs an edge
Yesterday
Fix dismount not removing the stir bar
Yesterday
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Yesterday
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Yesterday
merge from Frog_Branch
Yesterday
Ensure biofuel generator can be picked up even if its child is spawned
Yesterday
fixed collision meshes not updating position on server for armored triangle ladder hatch
Yesterday
Fix biofuel generator flag collision
Yesterday
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
Yesterday
update to wool world model & materials
Yesterday
- Manifest fixes
Yesterday
merge from main
Yesterday
cherry picking from shears - updated wool materials
Yesterday
merge from Livestock_animals
Yesterday
Fixed the cap on the power inside the GammaToLinearSpaceExact method
Yesterday
merge from jellyfish_swarms -> critter_animals
Yesterday
reduce time for deactivate recheck when deactivated
Yesterday
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
Yesterday
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
Yesterday
add tilt when moving, movement/swim speed influences other animation parameters
Yesterday
updated wool world model material to be more like raw wool fleece
Yesterday
- Remove broken test stir - Swap to idle
Yesterday
add crouching clip set,
Yesterday
merge from turning animations
Yesterday
Disable turn in place by default, also disable new spine/head turning when the convar is off.
Yesterday
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
Yesterday
Fix animals pathing through doors at monuments / being able to steer through any door by accident
Yesterday
Some more fly work
Yesterday
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
Yesterday
Added sounds to the lil :turtle: anims
Yesterday
Fixed store carrousel preview button