144,200 Commits over 4,413 Days - 1.36cph!

2 Days Ago
removed gear crafting cost from binoculars
2 Days Ago
merge from workbench_upgrades
2 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
2 Days Ago
efficency now excludes beancans and gunpowder
2 Days Ago
server compil;e fix
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
2 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
2 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
2 Days Ago
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2 Days Ago
Fix NRE when no editor window is selected
2 Days Ago
Ensure mask update group is provided
2 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
2 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
2 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
2 Days Ago
Fix mortar first person arms disappearing sometimes
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Fix typo
2 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
2 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
2 Days Ago
Fix HE color in mortar UI
2 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
2 Days Ago
Fix duplicate internal IDs on the new mortar animations
2 Days Ago
Fix hidden items showing up in the vending machine search
2 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
2 Days Ago
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2 Days Ago
update export with fix's to IK positions
2 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
2 Days Ago
empty_country_fix -> main
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix countries not being shown in the drop down country selection window
2 Days Ago
merge from rfreceiver_modding_fix
2 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
2 Days Ago
merge from steaminventory_newitem
2 Days Ago
merge from main
2 Days Ago
mortar projectile flight sound implementation
2 Days Ago
Fix shop name input being at a weird position when opening the dialog window
2 Days Ago
Ensure 'remove all' popup closes if you disconenct
2 Days Ago
Support UI popup with empty string titles
2 Days Ago
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
3 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
3 Days Ago
Fix broken open transition
3 Days Ago
Add debug output to VPC warning
3 Days Ago
empty_country_list_fix -> main
3 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases