132,991 Commits over 4,232 Days - 1.31cph!

Yesterday
Boat prefabs
Yesterday
Docks
Yesterday
Merge from naval_update
Yesterday
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
Yesterday
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
Yesterday
Fix scarecrow headwrap not working on female players
Yesterday
merge indirect_instancing fixes
Yesterday
Added convar to the settings menu
Yesterday
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Yesterday
Fix map load crashes with that one map I was sent Adjust "Invalid value %f for -maxlightmapdim" warning * Will now say that it is ignoring the value, and display the valid value range. VBSP now adds extra keyvalues to worldspawn about itself * 2 keyvalues that could be useful for debugging: * "vbsp_version" which will contain the VBSP compile date * "vbsp_exe" with 2 possible values "gmod" and "gmod_64". Indicates the map was compiled using GMod's VBSP Relax IsMarkedForDeletion checks for Entity:Get functions Fix ManipulateBone issue Fixed a stack overflow crash with IK_ATTACHMENT
Yesterday
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
2 Days Ago
Zero'd coords.
2 Days Ago
2 new ruins.
2 Days Ago
Potential fix for NPCAnimController NRE
2 Days Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
2 Days Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
2 Days Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
2 Days Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
2 Days Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
2 Days Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
2 Days Ago
50cal reload sounds added to the animation of the single 50cal
2 Days Ago
box ore - model tweaks
2 Days Ago
Chages on the casino ambience and wind ambience
2 Days Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
2 Days Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
2 Days Ago
Merge from naval_missions
2 Days Ago
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
2 Days Ago
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
2 Days Ago
Bunker cannon tweak & sandbags that match the tropical islands.
2 Days Ago
Merge: from main
2 Days Ago
rebuilt manifest
2 Days Ago
Cliff shadowproxy fixes
2 Days Ago
merge from main - will need manifest rebuilding
2 Days Ago
rebuilt manifest and skins
2 Days Ago
adjusted world model emissive values to match viewmodel
2 Days Ago
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2 Days Ago
Merge from naval_update
2 Days Ago
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2 Days Ago
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2 Days Ago
added emissive texture to front sight
2 Days Ago
NPC's can now have dialogue when you go to talk to them to complete missions. Set this up for all the new naval missions. Conversations now exit upon pressing the button to complete a mission.
2 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
2 Days Ago
merge from main
2 Days Ago
changes on wind ambiences for the floating cities and casino ambience set up
2 Days Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
2 Days Ago
updated vm lr300 space gun reload anim
2 Days Ago
Bugfix: handle spawn groups on non-baseentity gameobjects Tests: procgen 2.5k in editor
2 Days Ago
space lr300 icon and hooked up to item prefab and steam item
2 Days Ago
Binoculars anim refresh polish
2 Days Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable