136,581 Commits over 4,324 Days - 1.32cph!

2 Days Ago
applied more concistency on collisions for roof bottom line conditionals
2 Days Ago
merge from main
2 Days Ago
merge from rugs_monument_fix
2 Days Ago
Fixed pool leak in GunTrap::FireBullet
2 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
2 Days Ago
HorseMask fixes
2 Days Ago
material tweaks
2 Days Ago
less ambient occlusion after all
2 Days Ago
merge from main
2 Days Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
2 Days Ago
fixed smoothness of softside stone wall being empty
2 Days Ago
polish on atlas textures with AO pass reinforced where skulls are
2 Days Ago
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2 Days Ago
Added a UI display if redo shot has been bound
2 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Days Ago
Merge from main
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed missing terrain collider on tropical island 1
2 Days Ago
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2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from naval_update
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
2 Days Ago
Merge from main
2 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
2 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
3 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
3 Days Ago
Small changes on HorseMask and updated textures
3 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
3 Days Ago
Small display lighting tweak.
3 Days Ago
File organization
3 Days Ago
Signal computer polish.
3 Days Ago
Signal computer improvements, part 1.
3 Days Ago
Final tweaks for the ambient black crush fix.
3 Days Ago
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4 Days Ago
signal computer transmit sound tweaks
4 Days Ago
signal computer transmit sound
4 Days Ago
merge from main/naval_update/sound_polish
4 Days Ago
merge from main/naval_update
4 Days Ago
cannon sound polish
4 Days Ago
sail sound polish
4 Days Ago
play a more agressive water movement sound when modular boats move quickly
4 Days Ago
deep sea island and ghost ship ambience tweaks
4 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
4 Days Ago
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5 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
5 Days Ago
Deep sea signal computer LODs and col