195,774 Commits over 4,110 Days - 1.98cph!

2 Days Ago
String light emission toggle when powered
2 Days Ago
Testing whether the debug build of the DLSS plugin DLL acts differently to the release version
2 Days Ago
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
2 Days Ago
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2 Days Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
2 Days Ago
Temporarily disable friendly fire on scientists until we improve shooting logic
2 Days Ago
Reduce search radius
2 Days Ago
- Fix oilrig being considered in water by scientists - Allow reacting to noises not necessarily coming from the current target when investigating - Prevent pathfinding spam if hearing lots of noises eg AK full auto (could have caused perf spike) - Fix enemy being marked as visible when just heard or when hit by a bullet
2 Days Ago
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2 Days Ago
Due to the way different languages work I'm unable to just insert the terminology into the phrase, would require full duplicate phrases of every new respawn type. Unsustainable, so replacing all instances of 'bed' with 'spawn point' in every instance.
2 Days Ago
Improve spawn point notifications to use correct terminology and refer to the correct bag type. Previously all messages referred to “bags” (e.g. “assigned a bag” or “You are now at X/Y bags”), even when the player was using a bed, towel, or camper seat. Now: • Limit reached and limit update messages use “spawn points” instead of “bags” • The “assigned” toast now inserts the actual respawn type (bag, bed, towel, or camper seat) rather than always saying “bag”
2 Days Ago
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2 Days Ago
Float cubes textures
2 Days Ago
main -> new_menu
2 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
2 Days Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
2 Days Ago
Scroll fade on description box
2 Days Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
2 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
2 Days Ago
udpated potato crate to use relief mapping
2 Days Ago
ammo and food updates
2 Days Ago
merge from main
2 Days Ago
phrases
2 Days Ago
Merge from naval update
2 Days Ago
Merge from main to naval update
2 Days Ago
Submitting work to update branch
2 Days Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
2 Days Ago
merge from loot_spawns
2 Days Ago
Removed stray silencer loot spawns
2 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
2 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
2 Days Ago
Merge from main
3 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
3 Days Ago
Christmas light bulb spawning fixes
3 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
3 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
3 Days Ago
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3 Days Ago
String light fixes, manifest
3 Days Ago
Cherrypick 122713, I have no clue how this disappeared
3 Days Ago
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3 Days Ago
Restored hanging bulbs string light
3 Days Ago
Fixed some line generation issue
3 Days Ago
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3 Days Ago
Removing a point refunds the consummed length
3 Days Ago
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