140,164 Commits over 4,505 Days - 1.30cph!

2 Days Ago
Fix regression with usemutexpool 1 leaking memory
2 Days Ago
Twitch rivals wallpaper tagged as drops
2 Days Ago
merge from main
2 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
2 Days Ago
Kick hazmat drop tagged as drop
2 Days Ago
merge from main
2 Days Ago
Added extra check
2 Days Ago
Always log render graph exceptions
2 Days Ago
fixing collision issues
3 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
3 Days Ago
merge from airfield_maintainable_features
3 Days Ago
apply prefab changes with S2P Airfield
3 Days Ago
adjust door manipulator to connect to powergrid indicator wires
3 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
3 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Fix pool balls being missing on some clients that come back into range
3 Days Ago
Flare 3p anim update and event change on vm throw
3 Days Ago
merge from storepage_aug26 #2
3 Days Ago
merge from storepage_aug26
3 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
3 Days Ago
Fixed grey backgrounds in builds
3 Days Ago
set layer to World
3 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
3 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
3 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
3 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
3 Days Ago
Removing bullet joints from glass ak rig
3 Days Ago
Add ProfilerMarkers to all built-in RRP passes
3 Days Ago
Fix
3 Days Ago
merge from main
3 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
3 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
3 Days Ago
pooltable_dismount_kill_fix -> main
3 Days Ago
updated bar games pack steam icon
3 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
3 Days Ago
Merge from parent, including post merge fixes.
3 Days Ago
Merge from /industrial_generator_audio_fix
3 Days Ago
Single 50cal viewmodel animations
3 Days Ago
Fixed audio attenuation curves for the industrial large generators
3 Days Ago
small spike trap now uses world model instead of burlap sack
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from main
3 Days Ago
Merge from powergrid/fuse_swap
3 Days Ago
Merge from powergrid/fuse_deterioration
3 Days Ago
Merge from powergrid/wire_auth
3 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
3 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.