138,048 Commits over 4,324 Days - 1.33cph!

Yesterday
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
Yesterday
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
Yesterday
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
Yesterday
▉▇▇▇ ▄▇▅▆▋▆▉▆ ▋█▍▉ ▅▄ ▍▇▄▆▉█▉█▆▊▊▉▌▆▄▋▉▌▇▅▉▋▆▊▊▆▋▇█ ▉▄ ▋▍▌ ▍▅█▇▋ ▌▌▊ ▅▉▊▅█ ▆▅▄▍▅ ▅▄█▅▄▇ ▉▇▋▅ ▄▋▉ ▌▊▍▇▍▆▆▄ ▉▇ ▍▊▋▄▉▌█ ▅▇▊▍ ▉ ▍█▋▅▅▋█▄ ▊▉▇▍▋ ▉█ ▍▆▋ ▊▄▊▋▉ ▉▆▆▄ █▆▍▊▅▉▇▋ ▉▉▋▅▉▉█ ▊▇ ▆▌▇ ▄█▉▍▊ ▍▌ ▍▅▌▆▍▌▊▄▌▊▍▆██▋▌▇█▊▄█▅▄ ▅▆ █▍ ▄▄▋▄▄▅▊▇▉ ▊▆▌ ▆▍▉▊ ▍█▄▇▍▆▉ ▅█▍▍▇ ▋▅▋▄ █▍▉▍▅▊▍▄▋
Yesterday
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Yesterday
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
Yesterday
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Yesterday
set component boxes to hidden on f1
Yesterday
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
Yesterday
Clear busy flag when loading BBS
Yesterday
Fixed string lights slack not hanging using world pos
Yesterday
merge from naval_update/io_boats
Yesterday
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
Yesterday
merged from buoyancy_sleeping_brick_fix
Yesterday
set m15 entity to use r prop, zero'ed weapon root and set holster position
Yesterday
▍▅▋▇█▍ ▉▅▆▍ ▌▇█▍▇▄█▊▆█▆█▌▊▋█▅▆▌▄▉▍▌▄▌▊▅ ▄ ▋▌▌▌ ▊▅▍▊ ▌▄ ▇▄▊▆▊ █▌▉▇ ▄▉▍▋▇
Yesterday
renamed component_storage_boxes folder
Yesterday
created pack sitem
Yesterday
Meds Box - updated gibs and corpse mesh
Yesterday
comps box updated textures and icon
Yesterday
merge from divesite_spawn_optim
Yesterday
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
Yesterday
merge from divesite_spawn_optim
Yesterday
merge from indirect_instancing
Yesterday
rebase on main
Yesterday
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Yesterday
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
Yesterday
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Yesterday
Include magnet crane and door animations in server build
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Fix biome layer getting removed somehow from material
Yesterday
Merge from fix_console_log_startup
Yesterday
Merge from parachute_hotbar
Yesterday
▇▉▉▌▋▅ ▍▅▄▇ ▋▄▊█▅▌█▉▉█▌▄█▊▆▋▌▅▊▄
Yesterday
Merge from boat_aim_sway
Yesterday
Merge from growable_menu_changes
Yesterday
▌▊█▅▇▉ ▉▊▊▆ ▉▋▉▌▄▍▆▋█▆█▇▍▉▍▌▆
Yesterday
▆▇▋▍ ▍ ▊▅ ▅▉▌▋▍▌▇▇▇▌ ▄█ ▌▆▄ ▋▆▌▅▇▊▉▌█▄▋▆▇▇▇▊▊▌▋ ▉▉▋▅ ▆▊▊█▄▆▋▌ ▇▌▆ ▉▉▅▋▇ █▉▊█▋ ▆▊▍▄ ▍▅█▉▄▋▉ ▄ ▄▉█▋ ▆▉▊ ▋▅██ ▅▋▋█▌▉ ▇▄▌▆ ▇▄▄▊ ▇▄ ▄▇▆▆▅▊██▉▆ ▉▆▄ ▄▋▉▌▆▌▆ ▆▋▉▍▋ ▋▋▌▋
Yesterday
▋▄▄▋█▌▊ ▊█▉▄ ▅▅▌▊▊▇█▇█▅▌▊▌▋▉▉▄
Yesterday
▆▋▇▉▍▍▆ ▅▇▅▇ ██▆▍▄▍▌▇▄▄▉█▉▊▌▊█▄▆▋
Yesterday
▋█▊▇▉▄▋▊▅ ▋▉▊▋▋▆█▉ ▆▇ ▋▌▇▆ ▅▉▆▌▌▋ █▇▆▉▅▆ ▆▌▉▅▅ █▋▋▇▉▊▊▉▅▊▌▇▊▋▆█▆ ▉▋▇ ▆▍▌▋█▇▄ ▊█▄▉▍▄▅▆ ▅▉▍▉▌▉
Yesterday
▅▅▍▄▄ ▆▇▅▄█▌▌ ▅ ▆▉▌▅ ▊▆▇▋▄▅▌█ ▉▍▆█▊ ▍▍▅▅ ▍▅▄ ▌▍▉▋ █▆▆▄ ▋▇▉▄▉▋ ▍▍▉▄▅▄ ▅▊▉▆ ▅▊██▌▋▍ ▆█ ▌▆▊ ▋▊▇▌▌▋ ▊▆█▅▍▍▄▄ ▊▅ ▌▄▌▆█▇▉▌▋ ▌▅ ▄▇ ▆▊▋ ▉▆ ▆ ▍▋▆▆ ▇▍▆▌ ▍▊▉ █▌▄ ▌█▇▍▄▆ ▇▄▉▄▄ ▊▊▌▅ ▉ ▆▇▋▌▊▇▉▌█ ▆▅▉▉▅ ▆█▆▍ ▉▋▆▋ █▄▌▌▆▅▅▋▇▇ ▊██▅▊▄▇█▍██▋▄▌ █▇▋ ▊▇▊▇▇▆█ ▍▊▄▌ ▅▇▊▋▌▌▌ ▅▊▅ ▋▆▉▄▌▋ ▆▋ ▄ ▍▇▌█ ▉▇▊▍ ▆▅▄▆▄▄ ▉ ▇▉▋▋▌▅ ▍▇▊▊▍▄▅
Yesterday
Preserve the RMB behaviour when cloning plants
Yesterday
Merge from main
Yesterday
double_voicechat_fix -> main
Yesterday
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
Yesterday
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
Yesterday
Merge from pm_equip_tool
Yesterday
merge from naval_update/io_boats