userFlaviencancel

1,170 Commits over 244 Days - 0.20cph!

23 Days Ago
Reduced UI options labels min size so long strings can fit
23 Days Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
23 Days Ago
merge from main
23 Days Ago
re-applied 103433 and fixed font merge issues
24 Days Ago
substracted 103433 (fonts are bricked for some reasons)
24 Days Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
24 Days Ago
merge from arabic
24 Days Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
24 Days Ago
Various improvements to the legacy text finder window
24 Days Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
24 Days Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
24 Days Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
24 Days Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
24 Days Ago
Converted crafting menu texts to RustText
24 Days Ago
Font folders cleanup
24 Days Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
24 Days Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
24 Days Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
25 Days Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
25 Days Ago
Converted research table loot panel texts to RustText Fixed truncated strings
25 Days Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
25 Days Ago
merge from preventbuilding_moddingprefabs
25 Days Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
26 Days Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
26 Days Ago
didn't save the wallpaper protection values
26 Days Ago
merge from wallpaper
26 Days Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
26 Days Ago
Renamed wallpaper item pack skin Updated skin list
26 Days Ago
Skin setup
27 Days Ago
merge from wallpaper
27 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
27 Days Ago
merge from main
27 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
27 Days Ago
Selection history editor window now saves its history between sessions
27 Days Ago
merge from armored_window_collider_fix
27 Days Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
27 Days Ago
merge from wallpaper
27 Days Ago
Include latest skins when using setwallpaper command
27 Days Ago
Tweaked wallpaper textures aniso levels
27 Days Ago
Enabled mip map streaming for all wallpaper textures
27 Days Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
27 Days Ago
merge from main
27 Days Ago
merge from tincanalarm_tip
28 Days Ago
Added a game tip explaining how to wire the tin can alarm
28 Days Ago
Fixed DigitalClock.FadeOutScreens NRE
28 Days Ago
merge from wallpaper
28 Days Ago
Fixed wallpaper being colored by shipping container custom colors
28 Days Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
29 Days Ago
merge from wallpaper
29 Days Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)