140,984 Commits over 4,352 Days - 1.35cph!

Yesterday
merge from main
Yesterday
Merge from boat_teleport_commands
Yesterday
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
Yesterday
Merge from terrain_renderer
Yesterday
Added an error when GetTestParameters failed to find the given parameter source
Yesterday
Merge from main
Yesterday
Fix building terrain check
Yesterday
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
Yesterday
Merge: from main
Yesterday
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
Yesterday
Add unitask assembly as dependency for tests
Yesterday
Test list
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Added a progress bar for the test export
Yesterday
merge from new_console-ui
Yesterday
Compile fix
Yesterday
merge from easter2026_dlc - store icons and square images
Yesterday
easter egg wallpaper store icon and square images
Yesterday
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
Yesterday
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Yesterday
Gesture audio event updates
Yesterday
merge from new_console-ui
Yesterday
Console background blur matches the old console, blur is stronger when the main menu is open
Yesterday
Merge from main
Yesterday
Set up hair sets to debug seed issues
Yesterday
merge from main
Yesterday
fpb-config: 2022.3.41f1 -> 6000.3.11f1
Yesterday
Merge from main
Yesterday
Gesture animation polish pass - start/end pose update and timing adjustments
Yesterday
merge from new_console-ui
Yesterday
Restored [?] color in autocomplete
Yesterday
Fixed console auto complete not working well with chained commands
Yesterday
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
Yesterday
Merge from terrain_renderer
Yesterday
Merge from main
Yesterday
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
Yesterday
merge from skinviewer_easter
Yesterday
New rustige egg skin viewer music
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
Yesterday
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Yesterday
Fix FoliagePlacements when using MeshRootTerrain
Yesterday
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Yesterday
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Yesterday
Merge from parent
Yesterday
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Yesterday
Merge from main
Yesterday
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