136,167 Commits over 4,293 Days - 1.32cph!

Yesterday
Fix Party Balloons breaking when deploy&editing boats
Yesterday
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
Yesterday
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
Yesterday
ghostship loot pass
Yesterday
merge from artist_pack_dlc
Yesterday
Update frame IO subent source items
Yesterday
set frame and canvas stacks to 5 to mirror picture frames
Yesterday
More work
Yesterday
Syncvar fix for shutterframes
Yesterday
Make GetActiveItem() work on both client and server
Yesterday
tweaked colours on paintball icon (i had saturated but its too much)
Yesterday
added updated paintball icon
Yesterday
Reduced timer for LOS easel checks, added max distance
Yesterday
increased ammo drops at cannon loot, increased oil barrels at docks
Yesterday
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
Yesterday
edited boogie board anims and set up correctly
Yesterday
set up rubber ring anims correctly
Yesterday
More stuff
Yesterday
Codegen
Yesterday
Update manifest (mortar related stuff only)
Yesterday
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
Yesterday
Initial work
Yesterday
polishing the ghost ship ambience creaks audio files
Yesterday
Add LOS check to sign painting when on an easel, WIP still
Yesterday
merge from main -> artist_pack_dlc
Yesterday
Merge from naval_update
Yesterday
Support autosave/autoload in objects with inherited syncvars
Yesterday
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
Yesterday
easel_canvas_syncvar_autoload_fix -> main
Yesterday
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
Yesterday
Blastdoor blocker WIP blockout
Yesterday
Updating skinning for chicken costume
Yesterday
pt boat audio files changes
Yesterday
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Yesterday
bbq workshop skinnable setup
Yesterday
Added support for transmission specifically through decals on the decal layer of the standard shader
Yesterday
bbq skinnable asset wip
Yesterday
bbq workshop obj and file structure
Yesterday
updated closed collision mesh for the building station umbrella to match mesh dimensions
Yesterday
merge from boat_optim_pass
Yesterday
Charcoal Box - blockout and initial setup
Yesterday
Ramps now forward damange to parent boat correctly
Yesterday
3p poker anims
Yesterday
Component Box Ammo - Updated model and placeholder textures, split materials, others
Yesterday
BBS prefab fix
2 Days Ago
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2 Days Ago
Hookl up umbrella collider state toggling