161,643 Commits over 4,597 Days - 1.47cph!

3 Days Ago
merge from melee_nre_fix
3 Days Ago
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3 Days Ago
merge from distanceflaregammafix
3 Days Ago
merge from laserstretching_fix
3 Days Ago
merge from npcencountertimer_fix
3 Days Ago
merge from nameplates_maxnameplates_hotfix
3 Days Ago
merge from netread_nre_fix
3 Days Ago
Merge fix
3 Days Ago
Fixed CAI_BaseNPC::IsPlayerAlly in multiplayer * Fixes Alyx not picking up shotgun in multiplayer in a scripted scene on ep1_c17_02a Potential crash fixes & cleanups More potential crash fixes & cleanups with various entities Final set of entity related fixes for now Remove some unused C_Team related stuff Try to prevent more matproxy related crashes
3 Days Ago
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale - Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p - Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
3 Days Ago
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3 Days Ago
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3 Days Ago
NPC phone calls ignore the MaxConcurrentCalls cap
3 Days Ago
fix NPCEncounterTimer error
3 Days Ago
fix vclouds "kernel not set" error sometimes showing up
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3 Days Ago
OnClothingItemContentsChanged no longer calls OnClothingChanged Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
3 Days Ago
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3 Days Ago
Contact list note saving fix
3 Days Ago
some setting up lever action rifle anims/anim controller
3 Days Ago
Fix demo name overflowing when its 16 characters or more.
3 Days Ago
Updated softcore modal to match the recent softcore changes
3 Days Ago
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
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Fix sorting order for demoui2 being under community ui
3 Days Ago
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
3 Days Ago
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
3 Days Ago
Fixed supply drop on Primitive game mode not having blueprint pages
3 Days Ago
Removed reference to deplkoyable corpses from softcore Information panel since it was removed
3 Days Ago
Changed train track procgen material to be opaque to get more UV space out of the gravel part (don't need visual blend on the gravel skirt now as it should always be well under terrain)
3 Days Ago
Fixed the new DistanceFlareRenderer converting already linear space HDR as if it was Gamma. Fixes blown out distance flares.
3 Days Ago
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Update: replicate AssetSceneManifest from current asset scene states when building ContentDir Temp version to avoid constant asset scene rebuilds while iterating Tests: none
3 Days Ago
Update(editor): expose "Use ContentDir" toggle Tests: toggled on/off, used the path override
3 Days Ago
Update: pipe AssetSceneManager's scene un-/load requests back to FileSystem Allows ContentDir to load via LoadableSceneId Tests: none
3 Days Ago
Merge from main. Conflicts on train tunnel double switch and single corner, accepted main version so needs redoing locally with any changes
3 Days Ago
Bugfix(editor): update unity version check for 6.7 Tests: script recompile - no more errors
3 Days Ago
Update: separate out AssetScene logic from AssetBundleBackend - plug it into ContentDirBackend as well Simplifies integration into ContentDirBackend Tests: none
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Fix PT Boat Turret viewmodels not showing empty magazines when totally empty
3 Days Ago
Train tracks - added bottom faces to procgen rails LOD0. Added deeper gravel skirt to all LODs to improve embedding in terrain.
3 Days Ago
experiment with ui to show everything you can craft with a specific item (mostly to save new players having to look it up) https://files.facepunch.com/adam-k/crafting_recipe_ui.mp4
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fix rockets hitting large seagull group collider fix gulls disappearing when they cant find a landing spot
3 Days Ago
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
3 Days Ago
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
3 Days Ago
Clean up debug options and convars, improve foliage shadow block culling, reduce cell padding
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Clean up DrawDecals() a bit
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Clean up DrawDecals
3 Days Ago
Disable RRP for twitchrenderer tool