129,071 Commits over 4,201 Days - 1.28cph!

Yesterday
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
Yesterday
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
Yesterday
Clean: add a comment explaining the extra OcclusionUpdateLostVisibility Tests: none, trivial change
Yesterday
fall back to isotropic specular impl where anisotropic material has 0 anisotropy
Yesterday
Optim: UseOcclusionV2 - invert how we process occludees - instead of checking if we need to send player to occludees, we process occludees against player This caused us to miss sleepers previously, which we corrected with extra checks by reversing pairs(and potentially generating more netowrk messages). But we don't need to do all of that extra work if we do it in the right order. Hoping this cuts downstream queue 2x. Tests: 2p on craggy - checked occlusion works, going invis works, spectating works, sleepers replicate
Yesterday
Added deepsea_floatingcity3
Yesterday
Play attack animations on the player when attacking (from a turret)
Yesterday
merge from naval_update
Yesterday
merge from naval_update/floating_cities
Yesterday
merge from halloween_25_update made halloween wallpapers limited time offer
Yesterday
merge from oilrig_postvolume_fix
Yesterday
set halloween wallpapers as limited time offer
Yesterday
adjust size of oilrig moonpool postprocess volume so it doesn't transition in so far underneath
Yesterday
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
Yesterday
strong internal hurt triggers in square hull to handle both clipping and player damage
Yesterday
merge from player_hurt
Yesterday
merge from naval_update
Yesterday
Adding flashlight rig to refresh branch
Yesterday
merge from naval_update
Yesterday
Experimental frame synchronisation ConVars
Yesterday
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
Yesterday
Clean: introduce BasePlayer.UseOcclusionV2 use it as a switch instead of UsePlayerTasks (works same way) Makes it easier to track what's related to what Tests: editor compiles
Yesterday
Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key Helps avoid unity-null check overhead when looking up recently seen players Tests: 2p session on craggy - disconnected as second and killed sleeper
Yesterday
RPG7 - Adjusted LODs and fixed some issues
Yesterday
merge from skin_bent_normals
Yesterday
assigned missing physics mats on some boat building blocks
Yesterday
merge from fix_deep_sea_portal_far -> naval_update
Yesterday
Yesterday
Fixed yaw issues on ptboat front turret
Yesterday
Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore - still clamp to maximum distance of 4km from center of map
Yesterday
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
Yesterday
initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
Yesterday
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Yesterday
Yesterday
floating_city_4 a few more bugs fixed
Yesterday
floating_city_4 bug fixes
Yesterday
Replaced mailbox placeholder description on sail , added sail token
Yesterday
merge from workshop_max_texture_res -> main
Yesterday
Only show the finish editing option if we're looking at the station, not the netting.
Yesterday
Revert yaw clamp on cannons
Yesterday
Fix typo, add shortname to material information
Yesterday
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
Yesterday
merge from Halloween_25_Update/PH/storepage
Yesterday
Skin viewer halloween fixes and tweaks
Yesterday
iterations and re-import plank sounds
Yesterday
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
Yesterday
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
Yesterday
Updating binoculars rig mat
Yesterday
Fix cannons letting you breathe under water
Yesterday
Fixing material names for syringe rig