userFlaviencancel

1,170 Commits over 244 Days - 0.20cph!

20 Days Ago
Localized instruments dlc store tab
20 Days Ago
merge from doorcontroller_pickup_door_fix
20 Days Ago
Picking up a door with a door controller attached now gives you back the door controller
20 Days Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
21 Days Ago
Localized Adobe, Brick and Brutalist store pages
21 Days Ago
merge from main
21 Days Ago
Localized wallpaper store page
21 Days Ago
merge from main
21 Days Ago
merge from wallpaper
21 Days Ago
More wallpaper skin renames
21 Days Ago
Wallpaper.OnFrame NRE fix attempt
21 Days Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
21 Days Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
21 Days Ago
merge from main
21 Days Ago
Gave wallpaper skins proper names
21 Days Ago
merge from main
21 Days Ago
merge from wallpaper
21 Days Ago
merge from main
21 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
21 Days Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
21 Days Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
22 Days Ago
merge from arabic
22 Days Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
22 Days Ago
merge from wallpaper
22 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
22 Days Ago
Minor legacy text finder editor window NRE fix
22 Days Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
22 Days Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
22 Days Ago
Fixed upkeep time vital NRE
22 Days Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
22 Days Ago
merge from digitalclock
22 Days Ago
Updated digital clock protection values
22 Days Ago
merge from main
22 Days Ago
merge from arabic
22 Days Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
23 Days Ago
merge from main
23 Days Ago
Boosts active vitals SetText isLocalized = true
23 Days Ago
Localized "Boosts active" vital
23 Days Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
23 Days Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
23 Days Ago
Added hex-a-gone prototype
23 Days Ago
merge from main
23 Days Ago
Fixed spraycan menu not interactable
23 Days Ago
Fixed building error messages popping up when starting to place high walls on a valid position
23 Days Ago
Removed wallpaper glowboard A and B skins Updated skins list
23 Days Ago
Phrase update
23 Days Ago
merge from arabic
23 Days Ago
Restored "Player Slots" label in server browser filtering
23 Days Ago
Restored Wounded screen text positions + localized unlocalized strings
23 Days Ago
Restored inventory "Skins" label position