141,033 Commits over 4,352 Days - 1.35cph!

Today
merge from main -> mortar_prototype
Today
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Today
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Today
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
Today
merge from main -> fix_server_browser_compression/http_client
Today
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Today
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Today
merge from fix_server_browser_compression -> main
Today
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Today
Fixed RW on FX meshes.
Today
apartment rugs
Yesterday
merge from safezone_lootbag_fix
Yesterday
fix typo
Yesterday
merge from overfishing
Yesterday
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Yesterday
Shutter frame audio fixes
Yesterday
Codegen
Yesterday
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Yesterday
merge from automated_testing
Yesterday
Check isValid instead
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
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Yesterday
merge from techtree_multi_unlock
Yesterday
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Yesterday
merge from waterwheel_deployable
Yesterday
support for manual use water particles with water height adapt
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Make ProtectionProperties.IsImmortal available serverside
Yesterday
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Yesterday
Apartment complex b progress / windows polish and roof
Yesterday
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Yesterday
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Yesterday
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Yesterday
fixed 3p phonebooth hand offset bug
Yesterday
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Yesterday
basic hookup of visual effects
Yesterday
Yesterday
Gate the whole feature behind a new server var.
Yesterday
Move settle timeout to a convar.
Yesterday
merge from main
Yesterday
merge from render_pipeline_testing
Yesterday
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Yesterday
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Yesterday
Refactor duplicated code
Yesterday
handle another case
Yesterday
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Yesterday
Merge from main