130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Add 'empty' no notifications insert, which will turn on when no notifications are in
Add support for it to be animated/changed
                
                
                
                
             
         
        
        
            
            
            
                
                Update: BiomeBEnchmark - minor progress
- Fix invalid biome assignation per island
- Submerge the terrain
- Get rid of terrain setup in scene
- Fixed terrain heightfield to generate non-ocean topology, but the scale of the resulting terrain is too big. 
Still investigating how to make topo better without inflating terrain too much.
Tests: BiomeBenchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                Store analytics wip, restored old events
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of refactor, improvements, pooling.
Nicer boat station entity detection and handling.
                
                
                
                
             
         
        
            
            
            
                
                Keep notifications window closed by default
                
                
                
                
             
         
        
            
            
            
                
                Add a clear all button to the notifications
Created a small rounded button image
                
                
                
                
             
         
        
            
            
            
                
                Update: BiomeBenchmark - disable rock scattering to speed up iteration
Will re-enable later
Tests: BiomeBenchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                Show red dot above notifications if we have them
Tween it there and away
Better red colour
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
                
                
                
                
             
         
        
            
            
            
                
                bumper tire bags progress
tires_pile tileable textures
                
                
                
                
             
         
        
            
            
            
                
                Update: BiomeBenchmark - first baby steps
- Generates empoty row-islands + biome map for these islands
- Generates biome map for row-islands
Confused why I get beach texture everywhere. Need to sort that next.
Tests: ran the BiomeBenchmark scene in editor
                
                
                
                
             
         
        
            
            
            
                
                Reparent notifications window
Fix bug that wasnt showing link icon when a link was provided to the notifications
                
                
                
                
             
         
        
            
            
            
                
                Convar to add test notifications
                
                
                
                
             
         
        
            
            
            
                
                Setup Notification prefab
4 Notifications each with different icons
Notification pooling system
Notifications can link to steam external or internal URLS
Properly overlay notifications canvas over everything else
                
                
                
                
             
         
        
            
            
            
                
                Updated Banana Bunch Albedo Texture Map
                
                
                
                
             
         
        
            
            
            
                
                Added missing SFX when opening/closing the fuel engine and ore pile on Giant Excavator
                
                
                
                
             
         
        
            
            
            
                
                Fix exceptions caused by removal of meshes with less materials than submeshes
                
                
                
                
             
         
        
            
            
            
                
                Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
                
                
                
                
             
         
        
            
            
            
                
                Working debug commands to test any items
Refactoring and cleanup
                
                
                
                
             
         
        
            
            
            
                
                Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
                
                
                
                
             
         
        
            
            
            
                
                adjusted fairy light scale and emission
                
                
                
                
             
         
        
            
            
            
                
                Floating cities progress / security tower b
                
                
                
                
             
         
        
            
            
            
                
                Fix scientist returning to fast to patrol when enemy is still nearby
                
                
                
                
             
         
        
            
            
            
                
                Add classic headshot crosshair and audio notify to new scientists
                
                
                
                
             
         
        
            
            
            
                
                Allow other classes than BasePlayer to use headshot crosshair and audio notify
                
                
                
                
             
         
        
            
            
            
                
                Updated Banana Bunch AO and Albedo Texture Map
                
                
                
                
             
         
        
            
            
            
                
                Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
                
                
                
                
             
         
        
            
            
            
                
                Project lkp to navmesh before flanking, in case player is standing on a container or something else
                
                
                
                
             
         
        
            
            
            
                
                Update: BenchScene - StartBenchmark is now a coroutine
Helpful to make BiomeBenchmark setup straighforward
Tests: autobench in editor
                
                
                
                
             
         
        
        
            
            
            
                
                Capsule SDF setup for shadowing foliage out of shadow range
                
                
                
                
             
         
        
        
        
            
            
            
                
                naval update > floating cities
                
                
                
                
             
         
        
        
        
            
            
            
                
                Decrease cell size, increase cells per compute
                
                
                
                
             
         
        
            
            
            
                
                Featured weekly skin item system
Added convar to simulate featured items
                
                
                
                
             
         
        
        
            
            
            
                
                Revert 
123163, was not a good idea
                
                
                
                
             
         
        
        
            
            
            
                
                merge from lr300_skinnable_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
                
                
                
                
             
         
        
            
            
            
                
                - Makes it easier to change a scientist's weapon
- Equip oilrig scientist with classic mp5
                
                
                
                
             
         
        
            
            
            
                
                Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size
-  allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
                
                
                
                
             
         
        
            
            
            
                
                F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
                
                
                
                
             
         
        
            
            
            
                
                Store featured items loaded from the manifest