252,616 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Darker test colors until we have a proper palette
6 Months Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
6 Months Ago
Change smg recipe for now so we can actually make it
6 Months Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
6 Months Ago
Bump up world height to 128
6 Months Ago
Don't bob if in the air
6 Months Ago
Update of digital clock screen size
6 Months Ago
Correct bob speeds
6 Months Ago
Hacky voxel modification networking
6 Months Ago
Camera Bob
6 Months Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
6 Months Ago
Slimmer nametag
6 Months Ago
Nametag same as vitals Compass uses transparent center texture Vitals uses character name
6 Months Ago
Update fog and sky
6 Months Ago
VoxelWorldGen component, use seed Use new modification stuff for voxel damage
6 Months Ago
Can only MoveOne or Split to slots when the target slot is the same item type
6 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
6 Months Ago
Final prefab (code fix pending)
6 Months Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
6 Months Ago
Only drop to world item when dragging if we're over the back panel
6 Months Ago
Import vox at 4 inches per voxel, don't try to center it
6 Months Ago
Post processing Walking
6 Months Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
6 Months Ago
Updated SMG projectile
6 Months Ago
Fix dropping item by dropping out of slot
6 Months Ago
Don't create whole new item when moving one if there's only one to move
6 Months Ago
Item now implements IValid
6 Months Ago
Forgot to rename inventory UI stylesheet
6 Months Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
6 Months Ago
Merge from main
6 Months Ago
More style tweaks
6 Months Ago
Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore
6 Months Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive
6 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
6 Months Ago
Fix client / server compile errors
6 Months Ago
Started on voxel networking boilerplate Implement world gen as IModification
6 Months Ago
sword
6 Months Ago
Digital Clock art pass placeholder textures
6 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
6 Months Ago
More doc
6 Months Ago
Some extra docs
6 Months Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
6 Months Ago
Completely client-auth inventory, remove networking for now. Improve world item pickup to reduce/eliminate possibility of two players picking up the item / duplication.
6 Months Ago
Fix scoring and ranking of potential destinations not being respected
6 Months Ago
Undo vislog changes
6 Months Ago
Hide Clouds Convar -> Main
6 Months Ago
Main -> Hide Clouds Convar
6 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
6 Months Ago
New Divesite Spawns -> World Update 2
6 Months Ago
Clean up vddraw