130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                bee_analytics_fix -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from obsidianknife_setup
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
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                obsidian bone knife prefab setup and skin setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert PlayerExplosion damage -> Explosion damage when players are attacked
- functions as "player specific explosion damage" while keeping normal explosion resistances of armor
Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
 
                
                
                
                
                
             
         
        
            
            
            
                
                All ProtectionProperties get reserialized after adding new damage type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "PlayerExplosion" damage type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has
- default to setting all worn items to max slots, can provide number after
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Improve player head angle (yaw) when in vehicles
Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Compile Errors
- Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempted fix for bee analytics not working clientside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Instead of relying on path failed event, rely on states failing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tonemap system not getting new controller on map cleanup
Fix a potential issue with game.CleanUpMap
Improvements for util.TableToJson
* Throw hatlng errors at all times (instead of non halting ones)
* Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running
Added "Inflictor" to Bullet structure
Affects Entity.FireBullets and the bullet hooks.
Inflictor sets the weapon that the damage should be credited to.
Attacker being the entity that dealt the damage, i.e. a player
Fixed sv_max_usercmd_move_magnitude breaking some mods
Panel:PaintAt will touch Z pos only if there are any 0 values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: adding HandleIgnoreTerrain that works on a batch of positions
- also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                swapping to using aimingHeld when changing to and from ADS
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅▊▆▍▊ ▌▄▉█▉ ▌█▍▅▆▄ ▅▌▄▇▌▋ █▍██ ▍▍ ▉▌ ▄█ ▍█▊▊▌ ▌▄▍▋▄'▅ ▇▍▄▍ ▄▉▉▆▌▋▌▌▇▆, ▆▉▆▍ ▅▍▊▉█ ▉▉ ▉▉▅▇ ▌▅▉▋▊ ▄▄ ▇▉ ▍█▄▊▅▋▄
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                Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating out break scientist skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animation updates to blowpipe viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added thinner diamater radial piper nigrum kit pieces
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
 
                
                
                
                
                
             
         
        
            
            
            
                
                range_visuals_reconnect_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix range visuals not working after a disconnect and reconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                erosion adjustments
- fixed evaporation rate being stupidly high
- cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border
- smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water
- properly adjust water height by sediment adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Let's try that again, merge from obisidian knife
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from discord_item (with item ID filled in)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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▊▅▋▊▊: ▊▍▄ ▋▍▍▅ ▊▌▄█
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
(groundwatch_caching branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse/groundwatch_caching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc attack damaging even when not connecting when player is unreachable