129,915 Commits over 4,201 Days - 1.29cph!

25 Days Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
25 Days Ago
Merge from naval_update
25 Days Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
25 Days Ago
Update: add profiling markers to AnalyticsManager and it's uploaders Tests: ran in editor
25 Days Ago
Merge bitmapped_damage_tracking → indirect_instancing
25 Days Ago
Implement bitmapped damage tracking
25 Days Ago
Tropical1 tree fixes
25 Days Ago
commit _b material for platform
25 Days Ago
Update: FPUploaderImpl - add a warning in case someone attempts to feed it non-json AnalyticsTable Tests: none, trivial change
25 Days Ago
Boat ladder prefab tweaks
25 Days Ago
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25 Days Ago
merge from naval_update
25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
Update: append AnalyticsTable name when logging accumulator activity Tests: none, trivial change
25 Days Ago
merge from more_cannon_fixes
25 Days Ago
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25 Days Ago
Remove debugs and extra print statements
25 Days Ago
pt_boat_gameplay_pass -> naval_update
25 Days Ago
PT Boat Deepsea now driven properly by AI
25 Days Ago
Tropical2 prefab setup
25 Days Ago
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25 Days Ago
Initial boat ladder item and prefab setup.
25 Days Ago
Update: accumulator log now also outputs byte size (pre compression if there is one) Tests: none, trivial change
25 Days Ago
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25 Days Ago
Added a tooltip on the deep sea map marker
25 Days Ago
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25 Days Ago
Bugfix: fix false "EventRecord pooling error" when disabling analytics.usev2 Hoping to rip it out once we fully convert to v2 Tests: unit tests + enabled-disabled in editor
25 Days Ago
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25 Days Ago
Sails/planks/anchors/steering wheels can no longer be placed on normal construction You can't no longer use a normal planner on boat netting, Hulls no longer work on normal terrain.
25 Days Ago
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25 Days Ago
merge from naval_update/deep_sea
25 Days Ago
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25 Days Ago
More casino progress
25 Days Ago
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25 Days Ago
Update: move analytics-for-server shutdown to ServerMgr.CloseConnection This shuts down server before steamwroks in SERVER+CLIENT editor - makes editor's lifecycle management less confusing Tests: confirmed client session end event still fires in editor
25 Days Ago
casino signs
25 Days Ago
Floating City 3 progress
25 Days Ago
Bugfix: ensure session end event gets enqueued for V2 analytics Tests: monitored in editor, saw it when stopping player