198,689 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Merge from truck_junkpile_terrain_fix
11 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
11 Months Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
11 Months Ago
merge from digitalclock
11 Months Ago
Time text LOD Updated icon
11 Months Ago
Tweaks for new IK script.
11 Months Ago
Merge from workbench_rpc_fix
11 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
11 Months Ago
11 Months Ago
Changed some DPV textures to make the flashlight reflector work. Renamed plainlight_warm/cold because they weren't being used as such anymore. Setup DPV headlight.
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Merge from parent
11 Months Ago
Merge from bradley_death_screen
11 Months Ago
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11 Months Ago
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11 Months Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
11 Months Ago
Second pass on wainscotting wallpaper
11 Months Ago
Explosive Effect Offset -> Main
11 Months Ago
Add ability to offset explosion effects locally or in world space
11 Months Ago
disabled refraction on digital clock material
11 Months Ago
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11 Months Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
11 Months Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
11 Months Ago
Implement writing Protobuf header of demos for the final merged player demo
11 Months Ago
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11 Months Ago
Adjust terrain anchors on all 3 new divesites
11 Months Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
11 Months Ago
cleaing up divesite. collision and lods
11 Months Ago
Updated Textures for Digital Clock
11 Months Ago
Fix wolf not following players moving away with lit torches
11 Months Ago
Add torch to bow editor loadout
11 Months Ago
Have wolves look at their prey when circling
11 Months Ago
Fleshed out the display panel. Added LCD font.
11 Months Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
11 Months Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
11 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
11 Months Ago
Tunic rig/burst cloth setup, still WIP
11 Months Ago
LODs for Digital Clock
11 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
11 Months Ago
setting up wallpaper viewmodel in unity
11 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
11 Months Ago
Renamed wainscotting icon and added minor grunge added to textures
11 Months Ago
Digital clock material and texture update
11 Months Ago
Update to Digital Clock material
11 Months Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
11 Months Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
11 Months Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
11 Months Ago
wallpaper entity updated with wallpaper wm
11 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
11 Months Ago
Update the page prefabs with branding, logo and layout masks enabled