133,662 Commits over 4,262 Days - 1.31cph!

10 Months Ago
merge from crafting_update/workbench
10 Months Ago
hopper, fridge and bee grenade techtree placement - S2C
10 Months Ago
Merge from jungle_ruins
10 Months Ago
Merge from jungle_biome/jungle_foliage
10 Months Ago
Merge from jungle_ruins
10 Months Ago
Merge from main
10 Months Ago
merge from ballista_mat_fix
10 Months Ago
Fix attempt for the red ballista in builds
10 Months Ago
Fixed various spawn population filters
10 Months Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
10 Months Ago
Merge from fix_no_scientists_on_cargoship
10 Months Ago
Fix sharks not spawning
10 Months Ago
Fix scientists not spawning on cargo ships
10 Months Ago
lr300 updates
10 Months Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
10 Months Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
10 Months Ago
tiger drag anim sped up and moves further
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
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10 Months Ago
Clean: remove my testing setup Test: none, trivial change
10 Months Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
10 Months Ago
Tiger drag corpses away when approached while eating them
10 Months Ago
Added AO to packed mask
10 Months Ago
merge from effectscale_fix
10 Months Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
10 Months Ago
missing codegen
10 Months Ago
bees -> crafting_update
10 Months Ago
compile error
10 Months Ago
remove/disable unused stuff
10 Months Ago
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10 Months Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
10 Months Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
10 Months Ago
bees -> crafting_update
10 Months Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
10 Months Ago
bees -> bee_grenade2
10 Months Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
10 Months Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
10 Months Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
10 Months Ago
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10 Months Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
10 Months Ago
merge from main
10 Months Ago
reset weather update sequences when enabling clouds
10 Months Ago
LOD0 and prefabs setup condenser tanks smalls
10 Months Ago
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10 Months Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
10 Months Ago
Setup armor insert icons
10 Months Ago
Merge DLSS fix to Main
10 Months Ago
exported some tiger animations with wibbley wobbley tail physics
10 Months Ago
Chicken reaction animation update
10 Months Ago
merge from buildingprivilege_cache_fix