136,095 Commits over 4,293 Days - 1.32cph!

5 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
5 Days Ago
paintball gun sounds
5 Days Ago
Fixed more crashes and many potential crashes to do with models
5 Days Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
5 Days Ago
merge from rug_window_fix
5 Days Ago
Fixed bear rug not deployable on windows
5 Days Ago
Stop another prop renderer log
5 Days Ago
main -> pt_boat_turret_seat_angle_fix
5 Days Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
5 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
5 Days Ago
Merge from artist_pack_dlc
5 Days Ago
Fixed rug not deployable on windows
5 Days Ago
main -> pt_boat_turret_seat_angle_fix
5 Days Ago
proprenderer_error_spam_fix -> main
5 Days Ago
Dont update prop renderer in playmode
5 Days Ago
Do manifest again
5 Days Ago
Merge from main
5 Days Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
5 Days Ago
merge from fix_manifest_errors -> main
5 Days Ago
Auto select console inputfield on open
5 Days Ago
Update manifest
5 Days Ago
Update manifest (prefabs)
5 Days Ago
merge from main -> fix_manifest_errors
5 Days Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
5 Days Ago
Add alive time and pos to print stats boat command.
5 Days Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
5 Days Ago
System info tab
5 Days Ago
merge from artist pack dlc
5 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
5 Days Ago
paintable window deploy guide mesh
5 Days Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
5 Days Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
5 Days Ago
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5 Days Ago
Server admin tab, layout changes
5 Days Ago
Enable FX for lit frames & related files.
5 Days Ago
pt_boat_turret_prefabinfo -> main
5 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
5 Days Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
5 Days Ago
Generated the double pt boat turret icon
5 Days Ago
Updating cannon model with separated fuse
5 Days Ago
Added zooming in the item list menu (ctrl + scroll wheel)
5 Days Ago
- Revert M249 icon - Add single turret icon
5 Days Ago
artist pack description update
5 Days Ago
icon_generator_animation_support
5 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
5 Days Ago
UZI Blockout Update
5 Days Ago
renamed scrap frames to shutter frames in name and description json
5 Days Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
5 Days Ago
Merge from artist_pack_dlc