131,428 Commits over 4,232 Days - 1.29cph!

3 Days Ago
Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
3 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
3 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
3 Days Ago
Clan scores
3 Days Ago
Boilerplate loot item and deposit entity
3 Days Ago
Rebase on /main
3 Days Ago
Virtual scrolled the item list
3 Days Ago
Fix NRE when in build priv zone
3 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
3 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
3 Days Ago
Can favorite items Added All and Favourites tabs
3 Days Ago
3 materials for the 3 extra materials created
3 Days Ago
Cherrypick CS 107107 - Wind shader fix
3 Days Ago
3 more meta files
3 Days Ago
16k .meta files
3 Days Ago
Probably fixed build errors
3 Days Ago
npc_missiledefense model + code adjustments * works better now Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them
3 Days Ago
Height fixaroos
3 Days Ago
Splat cleanup
3 Days Ago
hackweek arcade machine wip
3 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
3 Days Ago
More automatic upgrades
3 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
3 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
3 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
3 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
3 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
3 Days Ago
More auto applied upgrades
3 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
3 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
3 Days Ago
So much cliffing
3 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
3 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
3 Days Ago
merge from floating cities
3 Days Ago
Script auto compile / fixes
3 Days Ago
A little bit more
3 Days Ago
Cherrypick CS 107091 - TMP_script changes
3 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
3 Days Ago
Cherypick CS107089 - CurrentVersion.cs
3 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
3 Days Ago
3 Days Ago
3 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
3 Days Ago
merge from hbhf_deployvolume_fix
3 Days Ago
Fixed HBHF sensor being deployable through constructions
3 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
3 Days Ago
HBHF Sensor tests
3 Days Ago
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
3 Days Ago
hide poncho repose
3 Days Ago
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change