141,169 Commits over 4,352 Days - 1.35cph!

4 Days Ago
merge from overfishing
4 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
4 Days Ago
Shutter frame audio fixes
4 Days Ago
Codegen
4 Days Ago
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4 Days Ago
merge from automated_testing
4 Days Ago
Check isValid instead
4 Days Ago
Compile fix
4 Days Ago
merge from main
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merge from techtree_multi_unlock
4 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
4 Days Ago
merge from waterwheel_deployable
4 Days Ago
support for manual use water particles with water height adapt
4 Days Ago
merge from main
4 Days Ago
merge from automated_testing
4 Days Ago
Make ProtectionProperties.IsImmortal available serverside
4 Days Ago
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Apartment complex b progress / windows polish and roof
4 Days Ago
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4 Days Ago
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fixed 3p phonebooth hand offset bug
4 Days Ago
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
4 Days Ago
basic hookup of visual effects
4 Days Ago
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Gate the whole feature behind a new server var.
4 Days Ago
Move settle timeout to a convar.
4 Days Ago
merge from main
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
4 Days Ago
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Refactor duplicated code
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handle another case
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4 Days Ago
Merge from main
4 Days Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
4 Days Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
4 Days Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
4 Days Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
4 Days Ago
Updating player model skinning
4 Days Ago
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4 Days Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
4 Days Ago
Create BatchRendererGroup on startup
4 Days Ago
Establish basic compatibility with SRP/RRP
4 Days Ago
RRP: Prevent NRE from destroyed cameras
4 Days Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
4 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
4 Days Ago
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4 Days Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1