131,823 Commits over 4,232 Days - 1.30cph!

3 Days Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
3 Days Ago
lumberjack hoodie prefab update
3 Days Ago
Heavy Scientist repose/lods
3 Days Ago
audio changes on the double and single 50cal turrets
3 Days Ago
Add digital ammo counter
3 Days Ago
handmade sight refresh LOD 0 and LODs
3 Days Ago
Rabbit mask repose
3 Days Ago
Merge from naval update
3 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
3 Days Ago
Ratmask repose
3 Days Ago
ore greybox model
3 Days Ago
marging last stuff from hackweek before I forget
3 Days Ago
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3 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
3 Days Ago
Snakemask repose
3 Days Ago
merge from main -> birthday2025
3 Days Ago
merge from boat_building
3 Days Ago
Include Vehicle_Large layer in stability notifications
3 Days Ago
merge from boat_building
3 Days Ago
Merge from parent
3 Days Ago
Fixed new scientists not applying damage to shields properly
3 Days Ago
updated textures
3 Days Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
3 Days Ago
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
3 Days Ago
UI help info
3 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
3 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
3 Days Ago
Merge from naval_update
3 Days Ago
Remove voice gen plugin
3 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
3 Days Ago
Assign new hazmat to new scientist
3 Days Ago
Merge from radial_context_fix
3 Days Ago
Cherrypick fix from 137044
3 Days Ago
Show block count and limit in boat building UI if a limit is set.
3 Days Ago
Merge from naval_update
3 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
3 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
3 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
3 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
3 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
3 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
3 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
3 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
3 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
3 Days Ago
Merge: from main
3 Days Ago
Update to version 1.13.11
3 Days Ago
npc aim refactor first pass
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
naval_update -> turret_head_animations
3 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.