131,556 Commits over 4,232 Days - 1.30cph!

5 Days Ago
merge from helicopter_flare_balance_pass
5 Days Ago
merge from harbor_swingbridge_parent_fix
5 Days Ago
merge from m15_3p_emmisive_fix
5 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
5 Days Ago
merge from rivals
5 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
5 Days Ago
Merge from food_qol
5 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
5 Days Ago
Merge from main
5 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
5 Days Ago
Merge from parent
5 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
5 Days Ago
Fixed missing ghost ship map marker
5 Days Ago
Merge from fog_multithread_fix
5 Days Ago
Move test scene
5 Days Ago
5 Days Ago
Compile fix
5 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
5 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
5 Days Ago
5 Days Ago
Splatting
5 Days Ago
Saving/loading
5 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
6 Days Ago
Fix "ShouldBeRunning()" getting inverted during refactor
6 Days Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
6 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
6 Days Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
6 Days Ago
Forgot to commit changes from yesterday, added a score HUD
6 Days Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
6 Days Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
6 Days Ago
Entered commands always generate a new timestamp
6 Days Ago
Put console command input box at the very bottom of the window
6 Days Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
6 Days Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
6 Days Ago
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
6 Days Ago
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
6 Days Ago
Console null check, removed unused vars
6 Days Ago
Developer tools tab init fix Console UI NRE fix
6 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
6 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
6 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
6 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
6 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
6 Days Ago
Added HasConsoleInput()
6 Days Ago
Deer skull mask repose
6 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
6 Days Ago
Clean: get rid of debug logs Tests: none, trivial change
6 Days Ago
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
6 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
6 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree