136,801 Commits over 4,324 Days - 1.32cph!

3 Days Ago
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3 Days Ago
Cannon is no longer a IBoatBuildingPiece
3 Days Ago
- Setup leg animator for the new player rig - FInd and assign new masks
3 Days Ago
turret_hotfix_networkrange_fix -> main
3 Days Ago
turret_rear_turret_aiming_fix -> main
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
Add some extra guards and server error logs if saved missions objective count is wrong
3 Days Ago
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Merge from naval_update
3 Days Ago
Merge from main
3 Days Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
3 Days Ago
Merge from naval_update
3 Days Ago
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3 Days Ago
mortar ammunition lods and materials
3 Days Ago
spawnpoint adjustment
3 Days Ago
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3 Days Ago
apartments greybox progress, early facade mockup test
3 Days Ago
merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Rework multiple boat station warning message display.
3 Days Ago
Paddle animation updates for in kayak and using paddle as weapon
3 Days Ago
Remove hold to place timer on boat building station
3 Days Ago
rebase on main
3 Days Ago
merge from main
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
3 Days Ago
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3 Days Ago
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
3 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
3 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
3 Days Ago
Default buoyancy batching to on.
3 Days Ago
Fix cannon handle spinning with buoyancy.
3 Days Ago
Merge from main
3 Days Ago
Fixed not able to skin space LR back into the default LR
3 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
3 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
3 Days Ago
Applied same logic to eat and clear options
3 Days Ago
Slight reduction
3 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
3 Days Ago
Increase front turret rotate speed by 200 units
4 Days Ago
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4 Days Ago
Refactor Easel LOS checks
4 Days Ago
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4 Days Ago
Shorten time to first LOS check
4 Days Ago
Update to Easel LOS, now checks deployable layer
4 Days Ago
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
4 Days Ago
set paintable reactive target culling distance to 100 from 35
4 Days Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
4 Days Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.