132,822 Commits over 4,232 Days - 1.31cph!

Yesterday
Space LR300 - updated WM and LODs with right hand magazine catch
Yesterday
easier traversal on stairs in WTP
Yesterday
glass surface type > glass small on security towers
Yesterday
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Yesterday
Merge: from main
Yesterday
Adjusted sail transmission colour
Yesterday
Boatbuilding station, cannonball and boat planner pass
Yesterday
boat building deployables gameplay pass - WIP
Yesterday
fixed early culling barricades at trainyard
Yesterday
cargoship LOD3 glass is see through now
Yesterday
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Yesterday
fixed moved AC tubes in cave_large_sewers
Yesterday
wind amplitude from arid/temperate applied to tundra grasses
Yesterday
removed renderer batch selectively on floating junkpiles crates
Yesterday
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Yesterday
Fix NRE when Indirect Instancing is disabled
Yesterday
auto updated mats and metas from old versions of editor
2 Days Ago
Include light colour term in thin transmission mode
2 Days Ago
turret_fixes -> naval_update
2 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Days Ago
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2 Days Ago
Fix Indirect Instancing accidentally being enabled by default
2 Days Ago
Resort 50 cal left after the merge
2 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
2 Days Ago
naval_update -> turret_fixes
2 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
2 Days Ago
- More seat adjustments
2 Days Ago
Try out seat relative position re-sync update
2 Days Ago
Merge from boat_building
2 Days Ago
Merge from boat_building/effects
2 Days Ago
Bring down reload to like 14.7
2 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
2 Days Ago
Reorient seat in the turret Better eye pos
2 Days Ago
2 Days Ago
merge from main/naval_update/modular_boat_sounds
2 Days Ago
Reorient seat in gun space
2 Days Ago
merge from main/naval_update
2 Days Ago
- Only update server seat if no client auth
2 Days Ago
Compile fix
2 Days Ago
update from naval_update
2 Days Ago
minor steering wheel sound tweaks
2 Days Ago
- Remove debug logs - Remove ddraw
2 Days Ago
- Missing
2 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
2 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
2 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
2 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
2 Days Ago
play a sound when finishing building from the steering wheel
2 Days Ago
modular boat engine reverse sound
2 Days Ago
Compile fixes