195,795 Commits over 4,110 Days - 1.98cph!

3 Days Ago
Removed stray silencer loot spawns
3 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
3 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
3 Days Ago
Merge from main
3 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
3 Days Ago
Christmas light bulb spawning fixes
3 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
3 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
3 Days Ago
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3 Days Ago
String light fixes, manifest
3 Days Ago
Cherrypick 122713, I have no clue how this disappeared
3 Days Ago
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Restored hanging bulbs string light
3 Days Ago
Fixed some line generation issue
3 Days Ago
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3 Days Ago
Removing a point refunds the consummed length
3 Days Ago
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3 Days Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
3 Days Ago
Compile fixes
3 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
3 Days Ago
update iconrender_improvements/batch
3 Days Ago
merge from main -> iconrender_improvements
3 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
3 Days Ago
Fixed incorrect button prefab sizing
3 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
3 Days Ago
Merge from steam_item_store_images
3 Days Ago
Continuing on blocking in materials on floating walkways
3 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
3 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
3 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
3 Days Ago
Untested support for adding Steam item store images
3 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
3 Days Ago
merge from roofbeams
3 Days Ago
Merge from fix_protobuf_length_prefix
3 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
3 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
3 Days Ago
Add some sanity checks
3 Days Ago
cache the terrain map preprocessing
3 Days Ago
added sync component to crossbow viewmodel animator
3 Days Ago
M15 Pistol - Greybox model and integration
3 Days Ago
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3 Days Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
3 Days Ago
Merge: from main Tests: none, no conflicts
3 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
3 Days Ago
Fix scientist not rushing to investigate noises when searching