243,936 Commits over 3,898 Days - 2.61cph!

3 Days Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
3 Days Ago
TextRendering.GetOrCreateTexture, if we're headless, return Texture.Invalid
3 Days Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
3 Days Ago
Steam Rich Present Join Game support for dedicated server by fake IP or steam id depending on connection type
3 Days Ago
Update servers list, fix NREs from things tryna access ISteamFriends when they're a dedicated server and that interface isnt loaded
3 Days Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
3 Days Ago
Max players
3 Days Ago
Clean up all the logs, better reason code for invalid ticket closure
3 Days Ago
Properly leave closing remote connection, such as when they dont have a valid auth ticket Make sure reason code is clamped properly - only call socket disconnect if previously connected Cleanup
3 Days Ago
Remove old random stuff
3 Days Ago
Initial commit https://files.facepunch.com/louie/1b0711b1/sbox.2024.11.07.00.06.52.mp4
3 Days Ago
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3 Days Ago
Locker adjusted textures and LOD published
3 Days Ago
Authentication tests
3 Days Ago
Fix map drop object for local maps
3 Days Ago
Make sure all Tileset Tools account for offset Tilesets Can change selected Tileset Component in Tileset Tool https://files.facepunch.com/CarsonKompon/2024/November/06_19-30-MotherlyDiscus.mp4 Fix a silly bounds issue https://files.facepunch.com/CarsonKompon/2024/November/06_19-35-FabulousLunamoth.mp4
3 Days Ago
Make sure ListView itemsPerRow can't be zero
3 Days Ago
Merge from store-ui-gestures-pack
3 Days Ago
Updated prefab assets
3 Days Ago
Added internal c# methods for steam auth ticket authentication with game server - add some log output for test
3 Days Ago
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3 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
3 Days Ago
3 Days Ago
Don't double-render UI
3 Days Ago
Don't need these
3 Days Ago
Cleanup
3 Days Ago
Reverted incorrect change to PageMedia prefab
3 Days Ago
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3 Days Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them
3 Days Ago
Set some defaults now stuff is working. Set authentication=true, fakeip=true, and sharedqueryport=true. Servers can be queried in-game, and hide the real IP of the dedi, can be connected to via fake ip or steamid. Oddly though, the Steam Server Browser does not list the server, unless fake ip is off - can look into resolving that later as I don't know who really uses that
3 Days Ago
merge from main - RC
3 Days Ago
Adjusted text sizing on gesture wheel reset to default button
3 Days Ago
Merge from main
3 Days Ago
More configuration for debugging purposes
3 Days Ago
Clothes Update
3 Days Ago
Fix compile error, remove debug log
3 Days Ago
Fix IP Address byte order retrieved from server list Add steamnetworkingfakeip to steam headers vpc .. Make sure we disconnect from the network when exiting the game (especially for dedicated servers, we need to clean up properly) Request and use Fake Ip when starting a dedicated server (test) Only pass the result, its all we need anyway Move net config bootstrap stuff to c# so we can set it there, now can be set after steamgameserver init too for custom opts
3 Days Ago
TilesetTool draws grid at the TilesetComponent's position so the grid is actually aligned to the object
3 Days Ago
disable TOD dithering, redundant on top of global post process dither
3 Days Ago
Gizmo.Draw.Grid can be drawn at an offset
3 Days Ago
Skin bundles
3 Days Ago
Skin update
3 Days Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
3 Days Ago
Adding new catapult skinned mesh
3 Days Ago
impact fx meta + prefabs
3 Days Ago
Fix param
3 Days Ago
Stun list test, fix game server callbacks for real, implement in dedi server
3 Days Ago
Update .gitignore Update libraries Add Input.config Fix obsoletes Fix broken floor colliders Update .gitignore
3 Days Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM