142,236 Commits over 4,383 Days - 1.35cph!

1 Year Ago
boomerang -> jungle_update
1 Year Ago
merge from jungle_update
1 Year Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
1 Year Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
1 Year Ago
Submitting coco armour updated skinning and models
1 Year Ago
fix default caustics texture if no WaterSystem instance
1 Year Ago
merge from jungle_update
1 Year Ago
Cocoknight armor 4K textures and material setup
1 Year Ago
New pies cooking visuals Added new recipes Cooking wb setup
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Hunter vision added to big cat pie
1 Year Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
1 Year Ago
Don't make the vine point at the end destination anymore - confusing
1 Year Ago
Added item mod wearable to cocoknight_armor_torso
1 Year Ago
Missing change
1 Year Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
1 Year Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
1 Year Ago
Added the new distance eye system to the wolf as well.
1 Year Ago
Fix worldmodel outlines of the cocoknight armor pieces
1 Year Ago
Re-applied scent emission on wolf2
1 Year Ago
merge from hunter_vision
1 Year Ago
Added scent emission to all animals
1 Year Ago
Cocoknight textures update
1 Year Ago
Better trail merging by looking at segments instead of points
1 Year Ago
Fix failing to save empty blueprints when using resetbp command
1 Year Ago
Finally actually reverted 3 descs updated too early
1 Year Ago
updated vine swinging/descending animations
1 Year Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
1 Year Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
1 Year Ago
ziggurat scene S2P
1 Year Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
1 Year Ago
enabled r/w on a bunch of props used in ziggurat collision models
1 Year Ago
enabled r/w on zipline platform collision models
Rin
1 Year Ago
Reverting 119833
1 Year Ago
merge from main
1 Year Ago
water treatment plant scene tweaks to sewers openings S2P
1 Year Ago
Updated croc distance eye system.
1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
reverted 3 descs committed too early
1 Year Ago
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1 Year Ago
Side profile tweak.
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
1 Year Ago
Full rebuild/append new segment optim when generating the trail
1 Year Ago
Merge from jungle_dlc
1 Year Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
1 Year Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
1 Year Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
1 Year Ago
Better end uvs
1 Year Ago
Allow canyons and lakes to spawn in jungle