141,247 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Fixed NRE when killing horses
1 Year Ago
merge from cavebucket_tincanalarm_fix
1 Year Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
1 Year Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
1 Year Ago
Dart damage tweaks. Lowered radiation dart effect strength.
1 Year Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
1 Year Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Dart and blowpipe LOD and outline fixes
1 Year Ago
Fixed incorrect surface types on condenser tanks - S2P required
1 Year Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
1 Year Ago
Delete bone dart folder
1 Year Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
1 Year Ago
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1 Year Ago
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1 Year Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
1 Year Ago
Compile fix Test list
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Snap to zero paste option implementation
1 Year Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
1 Year Ago
Merge from main
1 Year Ago
jungle_update -> boomerang
1 Year Ago
BasePlayer and RPC factory compile fixes
1 Year Ago
Fixed XOR Switch briefly sending power after a server restart
1 Year Ago
Cherry pick from foliage_wind_phase 118815
1 Year Ago
Reduced velocity of all darts
1 Year Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
1 Year Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
1 Year Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
1 Year Ago
Switched piper nigrum pieces to Tree Layer
1 Year Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
1 Year Ago
remvoved dead frames from tail end of crossbow viewmodel
1 Year Ago
GUI toggle for using blue vertex channel as wind phase offset
1 Year Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
1 Year Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
1 Year Ago
made the bamboo ladders trigger volumes wider by .125
1 Year Ago
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
1 Year Ago
Fixed foundation triangle not having its link to jungle skin piece
1 Year Ago
Merge from coop_rescale
1 Year Ago
Fixed egg not hatching if server is restarted after egg was inserted
1 Year Ago
Dramatically increased the rate that the sunlight stat increases on chickens
1 Year Ago
Merge from flamethrower_shield_fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Increase maximum vine swing distance from 35 > 45m
1 Year Ago
Merge from vine_launch_refactor
1 Year Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
1 Year Ago
Merge from protobuf_fixes
1 Year Ago
Fix RepairBench.ChangeSkin and ElevatorLift.Server_RaiseLowerFloor RPC errors