249,462 Commits over 3,959 Days - 2.63cph!

43 Days Ago
Compiled shaders with ao viewporting changes
43 Days Ago
CommandLists SetConstantBuffer and be able to specify mip Motion::TemporalFilter is converting from Pixel Coordinates to UV not the other way around
43 Days Ago
Rename NetTransmission to NetFlags, hide RpcMode
43 Days Ago
GTAO in Scenestaging
43 Days Ago
Knock back card
43 Days Ago
Fix navmesh native destructor
43 Days Ago
New hand on start
43 Days Ago
Half-res reflection, fix water fog Update .gitignore
43 Days Ago
Marginally better hand randomization
43 Days Ago
merge from hackweek_car_radio
44 Days Ago
Car radio deploy sfx and impact effects
44 Days Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
44 Days Ago
Don't need to update editor compiler if not running in the editor. Dedicated Server won't try to compile editor stuff
44 Days Ago
Non static init of navmesh generators
44 Days Ago
Prevent car radios being able to be deployed in eachother
44 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
44 Days Ago
sculpting doesn't consume item condition
44 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
44 Days Ago
Fix ambient occlusion in offsetted viewports
44 Days Ago
Instanced rpcs Expose transmission
44 Days Ago
Inspector History Button fixes
44 Days Ago
adjusted binocular lod distance to be a bit more accomodating
44 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
44 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
44 Days Ago
Mounted length set to 1.0
44 Days Ago
Mounted length set to 1.0
44 Days Ago
Mess with some art stuff
44 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
44 Days Ago
Quick burst cloth setup on flag
44 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
44 Days Ago
Ssao.scene tests both ao techniques at once
44 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
44 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
44 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
44 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
44 Days Ago
merge from main
44 Days Ago
compile fix + cleanup
44 Days Ago
missing v_hammer.mat
44 Days Ago
creation gibs list for floor and wall frames
44 Days Ago
foundation step doesn't need detail collider as it isn't see-through
44 Days Ago
merge from main
44 Days Ago
roof alignment fixes, eliminating zfight in a few places
44 Days Ago
Merge from simple_upgrade
44 Days Ago
Check item blueprint is unlocked.
44 Days Ago
Remove codegen from AuthorityAttribute
44 Days Ago
Merge from main
44 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
44 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
44 Days Ago
Update to walkway kit
44 Days Ago
Sculptures respect the Hide/Censor Signs setting