140,046 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
2 Years Ago
BuildingProximity error messages localized Updated "Placing through walls" error for "Line of sight blocked"
2 Years Ago
NPC localization compile fix
2 Years Ago
Merge from hackweek_crudegestures/rps
2 Years Ago
Merge from main
2 Years Ago
Fix options menu not having a body section enabled by default
2 Years Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
2 Years Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
2 Years Ago
Updated helis dummy repair item names so we can display accurate building errors
2 Years Ago
Added new "Blocked by X" building errors for players, horses, modular cars and scientist npcs Localized NPC names
2 Years Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
2 Years Ago
fix for rail road planter added missing bottom face
2 Years Ago
Adjusted AreaCheck and SphereCheck socket mods default messages Added detailed fail messages and/or re-order priorities on a few item prefabs - Tool cupboard - Water pump - Drone - Fish trap - Floor spikes - Gravestones - All seeds
2 Years Ago
fix for small and large planters missing underside faces
2 Years Ago
Fix fuel tank mesh collider not being readable
2 Years Ago
Remove some more allocations and add more profiling
2 Years Ago
Explosion post profile & file org.
2 Years Ago
merge from spectate_blackout_fix
2 Years Ago
Fixed spectator getting a black screen when the spectated player dies
2 Years Ago
tin can alarm gibs colliders
2 Years Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
2 Years Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
2 Years Ago
Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
2 Years Ago
initial prefab setup
2 Years Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
2 Years Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
2 Years Ago
Multi-thread navmesh building, making the recast side computations almost negligible
2 Years Ago
Ported ExplosionScreenBounceFade
2 Years Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
2 Years Ago
Separate navigation building steps so it's easier to multi-thread
2 Years Ago
Vehicle locked/unlocked messages localized and toasted
2 Years Ago
Add option to build navmesh asynchronously, add more profile markers
2 Years Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
2 Years Ago
divesite containers
2 Years Ago
Explosion files.
2 Years Ago
env_fish correct values on main camera
2 Years Ago
merge from main
2 Years Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
2 Years Ago
Missing file.
2 Years Ago
Fixes/pre-merge stuff.
2 Years Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
2 Years Ago
lake b and c builds, unity scene setup
2 Years Ago
barnacle clumps prefabs
2 Years Ago
updates to lake_a build
2 Years Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
2 Years Ago
Localized and toasted repair failed errors
2 Years Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
2 Years Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
2 Years Ago
Fix memory leak and add more profiler coverage