140,046 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Texture Rename and updates for office_ceiling_light_a
2 Years Ago
merge from tincan_alarm
2 Years Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
2 Years Ago
Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions They won't take damage from explosions and fire as a result, will work on a proper fix next month
2 Years Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason
Rin
2 Years Ago
phrases
2 Years Ago
subtracting 101763 RailsFix - worldsize greater than 4000 not booting (server)
2 Years Ago
eu_canyon_c build, unity scene setup and autospawn prefab
2 Years Ago
snow splat rejection on canyon a and b
2 Years Ago
eu_canyon_b build, unity scene setup and autospawn prefab
2 Years Ago
eu_canyon_a new build, slightly more eroded edges and wider forest footprint
2 Years Ago
merge from replicated_bush_fx
2 Years Ago
merge from LocomotiveDebrisFix
2 Years Ago
merge from RailsFix
2 Years Ago
merge from runtime_profiling_saved_convar
2 Years Ago
Merge from main
2 Years Ago
Merge from parent
2 Years Ago
Server compile fix
2 Years Ago
Revert the Network visibility grid changes to allow proper layered network grids
2 Years Ago
Full manifest rebuild
2 Years Ago
Merge from main
2 Years Ago
Merge from elevator_vehicle_parent
2 Years Ago
Added trike to office lift allowed list
2 Years Ago
Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
2 Years Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
2 Years Ago
Boomerang Material Update
2 Years Ago
added shoals to junkpile_water prefabs
2 Years Ago
merge from seaweedtest
2 Years Ago
A range of shoal prefabs. Critter displacer added to main camera. Surface culling still buggy (WIP)
2 Years Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
2 Years Ago
Add pedal trike to vehicle whitelist
2 Years Ago
soft bush rustle sounds have faster falloff
2 Years Ago
Allow new wolf to deal damage and drop a corpse
2 Years Ago
Merge from event_record_pool_increase -> main
2 Years Ago
Increase EventRecord pool size from default of 512 -> 16k
2 Years Ago
blow pipe blowdart art
2 Years Ago
More accurate terrain anchors for hill cliffs
2 Years Ago
Jungle ruin stone albedo test
2 Years Ago
Merge from fix_reserved_slots_expiry -> main
2 Years Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
2 Years Ago
fish spawn rate tweaks
2 Years Ago
merge from tincan_alarm
2 Years Ago
Cancel wire deployment if the player died Demo NRE fix
2 Years Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
2 Years Ago
player update. sks set up
2 Years Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
2 Years Ago
Updated office_ceiling_light_b texture resolution
2 Years Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
2 Years Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
2 Years Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish