140,046 Commits over 4,505 Days - 1.30cph!

2 Years Ago
2 Years Ago
Localized server side building errors Moved them out from the chat to the new toast UI
2 Years Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
2 Years Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
2 Years Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
2 Years Ago
Merge from homing_spectate_fix
2 Years Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
2 Years Ago
Merge from main
2 Years Ago
Merge from spectate_blackout_fix
2 Years Ago
Fixed spectators getting a black screen
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
Show the water line but increase the blur distance to 25m in cinematic mode
2 Years Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
2 Years Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
2 Years Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
2 Years Ago
Merge from underwater_cinematic_blur_fix
2 Years Ago
underwater_cinematic convar disables blur effect
2 Years Ago
Fixed vehicle parenting
2 Years Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
2 Years Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
2 Years Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
2 Years Ago
Rocket fire replacement. Old mat reserial.
2 Years Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
2 Years Ago
Merge from main
2 Years Ago
Nixed ancient chaff fx.
2 Years Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
2 Years Ago
Merge from fix_reserved_slots_joining -> main
2 Years Ago
Ancient file cleanup.
2 Years Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
2 Years Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
2 Years Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
2 Years Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
2 Years Ago
armor scale convars are now replicated and reflected in the UI
2 Years Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
2 Years Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
2 Years Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
2 Years Ago
Add recast DLL with custom bindings
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
2 Years Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
2 Years Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
2 Years Ago
Made window glass less matte and dull.
2 Years Ago
File organization
2 Years Ago
Component damage effects inherit velocity, and other related tweaks.
2 Years Ago
roadsign icon rerender
2 Years Ago
Critter displacer back to main camera.
2 Years Ago
Material and LOD update.
2 Years Ago
Beancan and gear icon rerender
2 Years Ago
Removal of normal texture