200,680 Commits over 4,171 Days - 2.00cph!

60 Days Ago
Set placement population as structured buffer
60 Days Ago
set seaweed meshes to readwrite
60 Days Ago
merge from loot_spawns
60 Days Ago
Silencer added to elite create loot tables
60 Days Ago
manifest build
60 Days Ago
merge from main
60 Days Ago
Merge from trying_stuff_out
60 Days Ago
Adding missing sync component to torch's, knife and frontier hatchet for vmcameras
60 Days Ago
Merge from parent
60 Days Ago
Merge from main
60 Days Ago
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60 Days Ago
Fix graphics buffer target flag for population compute, fix possible RNG issue, remove redundant texture samples in placement compute
60 Days Ago
Merge from flash_light_fix
60 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
2 Months Ago
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2 Months Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
2 Months Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
2 Months Ago
Remove runtime error when encountering field ID 0 for now because we missed staging wipe
2 Months Ago
Rename menu item so it's clear that Rust+ needs it for item icons
2 Months Ago
Disable lights on rechargable batteries when > 15m away
2 Months Ago
Better grid filtering system, custom inspectors
2 Months Ago
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2 Months Ago
Merge from teslacoilfix (distance culling inconsistencies)
2 Months Ago
LOD changes to TeslaCoil FX.
2 Months Ago
Merge from fix_protobuf_field_0
2 Months Ago
Protos codegen after merge
2 Months Ago
Merge from main
2 Months Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
2 Months Ago
Item grid refactoring, started store featured tab
2 Months Ago
is_producing_fix -> main
2 Months Ago
Fix is producing logic issue on beehives
2 Months Ago
merge from party_system -> aux
2 Months Ago
bee_bomb_distance_changes -> main
2 Months Ago
Comment
2 Months Ago
bee boulder now matches the speed and distance of other catapult projectiles
2 Months Ago
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2 Months Ago
merge from main -> party_system
2 Months Ago
instant_camera_ui_fix
2 Months Ago
Ensure set flash is set to appropriate light state on deploy
2 Months Ago
Ensure correct flash fx is played
2 Months Ago
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2 Months Ago
Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
2 Months Ago
Admin command to kill all bees
2 Months Ago
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