140,872 Commits over 4,505 Days - 1.30cph!

2 Months Ago
Merge from refactor
2 Months Ago
Merge from main
2 Months Ago
Monument info popup progress, polished the framing and buttons flow
2 Months Ago
smallbackpack WM setup
2 Months Ago
merge from main
2 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
2 Months Ago
apartment complex S2P
2 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
2 Months Ago
removing left over greybox from apartment core prefab
2 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
2 Months Ago
fixed statue collider import options
2 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
2 Months Ago
Auto fill monument info scriptables based on whats inside the monument prefab
2 Months Ago
Merge from shield_disconnect_fix
2 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Months Ago
Typo fix
2 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
2 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Months Ago
Added framework for blocking some items in rentable store inventory
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Adjust timing so this runs after replicated vars are applied
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Don't run the sprint sub system on npc's
2 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Months Ago
Merge from melee_subsystem_weapons
2 Months Ago
Some more mild sub system editor speed ups
2 Months Ago
Bring in both arms on the attack state
2 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Months Ago
Merge from parent
2 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)
2 Months Ago
Merge from main
2 Months Ago
Merge from phone_handle_fix
2 Months Ago
Fixed phonebooth handset position as well
2 Months Ago
Add PNG sequence/MP4/Prores demo exporter
2 Months Ago
Add linear/cubic spline camera math utils/jobs
2 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
2 Months Ago
Add demo controls UI
2 Months Ago
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
fix AnimalFur shader missing g-buffer stencil write
2 Months Ago
Fixed RustIconEditor text align buttons not working since the tmp update
2 Months Ago
Fixed studiomdl crashing due to recent changes Build 64bit dmxconvert.exe Fixed engine failing to run DMXConvert when there are spaces in path * Fixes StudioMDL not able to work with .dmx files if the model path has spaces anywhere. Possibly other tools and symbols affected too Remove specific WINVER targets, should all consistently target Win10 now Fix project build warning with Hammer Make StudioMDL errors red color Minor studiomdl cleanups & additions from csgo *Added support for noforceloop for animations, $appendblankbodygroup, $preservetriangleorder, $bboxonlyverts * Some better error reporting Increase StudioMDL file buffer from 32MB to 128MB Add a StudioMDL crash check to do with that one DMX model * Probably not an ideal fix, but at least no crash Fixed func_conveyor applying infinity as force HLMV tweaks * Make frame slider taller * Enable Middle Mouse to translate the camera * Fixed error spam if using certain previews before loading a model * Origin Axis can draw without a model * Improve default camera angle (on launch, when no model)
2 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
2 Months Ago
Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
2 Months Ago
merge from fix_deepsea_teleport_consistent -> main
2 Months Ago
small backpack prefab and material setup
2 Months Ago
Speculative fix for players not consistently being teleported into the deep sea - grab list of players before PreTeleportEntity() so they are guarenteed to have PostTeleportEntity() called if they unparent when going to sleep before transition
2 Months Ago
Fix elevator not showing the top floor in the radial menu because the top floor doesn't contain itself inside the list of floors