138,090 Commits over 4,324 Days - 1.33cph!

5 Days Ago
merge from main (needs a codegen)
5 Days Ago
Fix boat related client/server field mismatches.
5 Days Ago
Merge from main
5 Days Ago
merge from main
5 Days Ago
merge from boat_socketparent_fix
5 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
5 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
5 Days Ago
Fix scoreboard issues
5 Days Ago
scientist_spawner_new_boats
5 Days Ago
Ensure oilrig and crate hacking rhibs are also included
5 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
5 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
5 Days Ago
Added ioentity.allowed_on_boats, default to false for now
5 Days Ago
Codegen
5 Days Ago
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5 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
merge from shader_variant_cleanup
6 Days Ago
scientist_spawner_new_ai -> main
6 Days Ago
Merge from improve_sail_deploy
6 Days Ago
Merge from wearable_icons_fix
6 Days Ago
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6 Days Ago
More accurate colliders
6 Days Ago
Flip the condition
6 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
6 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
6 Days Ago
merge from main
6 Days Ago
merge from skinviewer_cleanup
6 Days Ago
Codegen
6 Days Ago
kill_scientist_boat_fix -> main
6 Days Ago
Fix scientist boats becoming bricked when using killscientists command
6 Days Ago
merge from skinviewer_cleanup
6 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
6 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
6 Days Ago
Merge from hackweek_meshlod_qol
6 Days Ago
Server compile fixes
6 Days Ago
Merge from main
6 Days Ago
merge from tropicalprefabs_warning_fix
6 Days Ago
Merge from boat_aim_sway
6 Days Ago
Settings changes
6 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
6 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
6 Days Ago
merge from safezonewarning_fix
6 Days Ago
Compile fix
6 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
6 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
6 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI