userHowie Schechtmancancel

737 Commits over 2,527 Days - 0.01cph!

7 Years Ago
if we switch to a belt item we can't throw while throw aiming stop throw aiming
7 Years Ago
redid and moved belt item switching to character base
7 Years Ago
some clean up
7 Years Ago
move inventory work, will now unsheath weapon if there are no more belt items to switch to after using belt item
7 Years Ago
few unsaved things
7 Years Ago
few more things everything should be hooked up again
7 Years Ago
more interaction stuff
7 Years Ago
moved all equip logic to character base, a lot of clean up, still more to go
7 Years Ago
started reworking some interaction stuff
7 Years Ago
turning off debug draw
7 Years Ago
few more jumping sound changes
7 Years Ago
some modifications to climbing values, would sometimes grab ledge when it was too low
7 Years Ago
started experimenting with sound for the jump/long jump
7 Years Ago
sprint is more responsive
7 Years Ago
fixed flying while climbing bug I think this is fixed but keep an eye on it, was doing an or when it should have been an and going into a branch for determine in air
7 Years Ago
fixed climbing on lantern bug, added graphic for keyboard input was actually grabbing space between two meshes, now there's a check to see if there is enough space for player's fingers
7 Years Ago
improved position of torch IK just needed a slight bend in the elbow so it didnt look so rigid :P
7 Years Ago
fixing spelling mistake will make what's new page in umg next time
7 Years Ago
added lights to last module and added another new one
7 Years Ago
improved functionality of moving mesh actor, made another module with moving platforms
7 Years Ago
few modifications to some modules
7 Years Ago
whats new screen doesn't show in editor, made ledge grab range a little bigger
7 Years Ago
added whats new image that plays first time you open the game, changed version number, removed unused light in main scene
7 Years Ago
fixing bug when player is rotated when climbing and locking on
7 Years Ago
added lights to a module without them, modfied P_Module_19 so you couldn't cheat it with a wall climb
7 Years Ago
bunch of new modules, got rid of connection modules in beginning decided to just make the connection modules I made part of the pad module array, didn't like the fact that it was no longer random
7 Years Ago
control module 5, some cleaning up for key interaction
7 Years Ago
more work on climbing stuff, trying to remove more jank
7 Years Ago
missed a spike trap
7 Years Ago
updated more mesh lighting channel stuff for hero modules and all moving spike traps require jump over them instead of sometimes dodge
7 Years Ago
fixed some issues with getting hit while climbing
7 Years Ago
tod manager added to main umap
7 Years Ago
all meshes are now affected by lighting channel 0, removed push slugs for now, disabled climbing actions for AI
7 Years Ago
fixed another falling damage bug, added image to show controls on main menu
7 Years Ago
after controlled modules run out, normal floors start to spawn
7 Years Ago
fall damage if in air for more than 2.2 secs you die on landing
7 Years Ago
knee climb works a little more smoothly can do it from mid air if the distance off ground is small enough
7 Years Ago
fixed issues happening when repeatedly hitting jump while climbing
7 Years Ago
some more changes to climbing, limited character rotation control while in air
7 Years Ago
final push working pretty well, still gets all jacked up if you mash on the jump button while trying to climb, will sort it out tomorrow
7 Years Ago
cleaning off some more jank wall trace was sometimes not hitting the wall i was trying to climb
7 Years Ago
no more ledge collision channel, can now climb on any static mesh that generates overlap events
7 Years Ago
bit more jank
7 Years Ago
more smoothing out
7 Years Ago
smoothing out a few more things
7 Years Ago
more improvements to climbing
7 Years Ago
no more wall running, can now get up smaller platforms, fixed bug allowing you to climb on other characters
7 Years Ago
removing trace
7 Years Ago
few more climbing bugs
7 Years Ago
made long jump window little longer