198,677 Commits over 4,140 Days - 2.00cph!
Added support for delaying drifting to BaseBoat.
PlayerBoat drifting now works, debug print drift status.
Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
Refactor SetDimensions, now also sets parent trigger size and is also called after a load.
Disable individual hull parent triggers for now.
Fog of war works on death screen map
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Mute command now accepts a timestamp arg (same behaviour as ban command)
Fix fog not clearing immediately on spawn
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
Cherry pick
124952 (Pilot Codelock - added cinematic textures and materials)
Cherry pick
124858 (M15 Pistol - Updated cinematic textures with new ironsight)
Cherry pick
124293 (M15 Pistol - Added cinematic 4k textures)
Cherry pick
124262 (Merge from pilot_hazmat_dlc)
fix cloud config override issues
add all cloud configs to list on climate
fix inconsistencies loading weather preset/cloud config on server vs client
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
Added debug.resetfogofwar
Store search bar first pass
Polished the navigation
Namings for final vcloud profiles.
Final consistency pass for legacy vs volumetric modes.
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Do correct reset filter - used the wrong method
Automatically hide mode when you go into official categories
Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content)
Dont select vanilla by default
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Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation.
Added DebugDrawDimensions.
Fix (swap) movement properties for heavy legs and chest
Store general tab navigation
locker workshop guide fix
Merge Pull Requests
* Localize old spawnmenu categories for addon added entities
* Disable mouse3/4/5 input on DAdjustableModelPanel
Update dedicated server UI
Added workshop collection entry box, gamemode selection and remove mandatory RCON password
Replace Steam icon in SRCDS UI with gmod one
Disable SRCDS UI loading some animation images that dont exist
the pane ls always hidden anyway
Add lightup pips when entering code in hazmat codelock skin
merge from marker_buttons
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again.
Jank fix for empty types in code gen by counting fields.