202,649 Commits over 4,171 Days - 2.02cph!

16 Days Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
16 Days Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
16 Days Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
16 Days Ago
Clean: extract WaitForTasks Tests: editor compiles
16 Days Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
16 Days Ago
Removed unused language from Translate::SupportedLanguages
16 Days Ago
Crowdin upload
16 Days Ago
Reorganized the loc menu items
16 Days Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
16 Days Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
16 Days Ago
Update: ran Generate Code Tests: none, trivial change
16 Days Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
16 Days Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
16 Days Ago
Merge: from main
Rin
16 Days Ago
Rail progress
Rin
16 Days Ago
Added biomes Added vine trees
Rin
16 Days Ago
Updated splat
Rin
17 Days Ago
Moved main camera
17 Days Ago
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17 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
17 Days Ago
Fixed hole in HeightTexture Changed some text colour
17 Days Ago
Crowdin download within unity, wip
17 Days Ago
merge from skinviewer_woodendoubledoor_fix
17 Days Ago
Fixed wrong material on skin viewer's wooden double door handles
17 Days Ago
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Fixed store new items sequence only showing one featured items
17 Days Ago
merge from store_newitems_fix
17 Days Ago
merge from glowdetection_tool_fix
17 Days Ago
Fixed skin glow tester not keeping previous weeks results
17 Days Ago
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Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
17 Days Ago
Figure out why blocks don't want to connect to their opposite side
17 Days Ago
merge from main
17 Days Ago
Fixed phrase contexts update catching RustText set to localized false
17 Days Ago
Updated phrase finder window
17 Days Ago
Fixed phrases using the same key and english being ignored by the phrase update
17 Days Ago
Fixed bbq loot panel title
17 Days Ago
Connect together faces when entity links update
17 Days Ago
Fix debug points for walls
17 Days Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
17 Days Ago
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Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
17 Days Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
17 Days Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
17 Days Ago
Add debug points to faces so we can ddraw better visualizations for the faces