123,109 Commits over 4,171 Days - 1.23cph!

16 Days Ago
merge from naval_update
16 Days Ago
Codegen
16 Days Ago
Update pooled list renting to new API
16 Days Ago
merge from main
16 Days Ago
Don't apply item ownership when opening loot containers in invis
16 Days Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
16 Days Ago
New naval phrases (so they arent lost after merging main)
16 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
16 Days Ago
Leftover demo UI changes from hackweek
16 Days Ago
merge from localization_improvements/fixes
16 Days Ago
Servers now load and cache the english strings, so the phrase english fields can return something
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
merge from storepreload_nre_fix
16 Days Ago
Store preload NRE fix attempt
16 Days Ago
merge from friendsmenu_fix
16 Days Ago
Fixed friend menu being considered opened all the time
16 Days Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
16 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
16 Days Ago
Missed file
16 Days Ago
merge from localization_improvements/fixes
16 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
16 Days Ago
Fixed conveyor filtering errors
16 Days Ago
Optimise ItemManager::Initialize Linq Queries
16 Days Ago
Workshop scene
16 Days Ago
Fixed empty tooltips NREing
16 Days Ago
Fixed workshop scene localization (was wiped after removing the english field because the phrase update never picked it up before)
16 Days Ago
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16 Days Ago
Adding deployable rig anchor
16 Days Ago
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16 Days Ago
Prefab setup
16 Days Ago
Add Zlinq to the project
16 Days Ago
Downloaded last translations
16 Days Ago
Fixed borked NL jsons
16 Days Ago
Merge from prefabmode_lighting_fixes
16 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
16 Days Ago
Merge from main
16 Days Ago
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16 Days Ago
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16 Days Ago
Fix wrong blendmode for new displacement clearing
16 Days Ago
Merge from main
16 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
16 Days Ago
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16 Days Ago
Add camera splines
18 Days Ago
merge from localization_improvements