125,570 Commits over 4,171 Days - 1.25cph!

9 Months Ago
tweaked ice sculpture IO input rotations, also rendered new icon
9 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
9 Months Ago
Merge from main
9 Months Ago
corrected material initialization logic so emissive material and property is actualy set when loading
9 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
9 Months Ago
Fix merge compile errors
9 Months Ago
saving/loading sculpture light settings
9 Months Ago
Added playground.player
9 Months Ago
merge from main
9 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
9 Months Ago
merge from main
9 Months Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
9 Months Ago
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9 Months Ago
Merge from 4 spine bones
9 Months Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
9 Months Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
9 Months Ago
-ballista pose update
9 Months Ago
merge from fix_lod_camrea_nre -> main
9 Months Ago
Try fixing LOD camera NRE again
9 Months Ago
toast to show if you're trying to edit a sculpture while it's locked
9 Months Ago
any edited sculpture shows picture CornerIcon in UI
9 Months Ago
update admin spawn rocks
9 Months Ago
merge from fix_lod_camera_nre -> main
9 Months Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
9 Months Ago
Added emission fresnel to xmas lights
9 Months Ago
Ice shader: screensize and edge length now factor into tessellation
9 Months Ago
More compile fixes
9 Months Ago
Possible horse server fix
9 Months Ago
Codegen, manifest, protobuf, etc
9 Months Ago
Merge from siege_weapons
9 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
9 Months Ago
Restored the 2px gap between vital bars
9 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
9 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
9 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
9 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
9 Months Ago
Merge from main
9 Months Ago
Merge from shred_helicopters
9 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
9 Months Ago
Merge from main
9 Months Ago
Merge from monument_scenes_renderlod_fix
9 Months Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
10 Months Ago
vendor_stats_fixes -> main
10 Months Ago
Fixed a bunch of issues with single entry placement after changing scaling
10 Months Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
10 Months Ago
Fixed terrible scaling on stats menu
10 Months Ago
Added 12 and 24 hours options to timescale
10 Months Ago
Fixed clientside only entities being considered map created Fixed being disconnected from sv_lan servers due to recent changes Entity:FollowBone doesn't check the boneID argument if given NULL Fixed Mega Gravity Gun not being able to pick up flesh Remove cheat flag from cl_wpn_sway_scale Added sv_quota_stringcmd_kick
10 Months Ago
Add bark and footstep audio to new jump anim