223,994 Commits over 3,684 Days - 2.53cph!

4 Days Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
Leaderboard backup, run #11202
5 Days Ago
Change the actual code that uses `isHoldingShift`
5 Days Ago
Pass `isHoldingShift` to Construction.Placement
5 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
5 Days Ago
WIP
5 Days Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
5 Days Ago
Exaggerate rotateDifference float more
5 Days Ago
move_shuffle
5 Days Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
5 Days Ago
5 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
5 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
5 Days Ago
5 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
5 Days Ago
Define types that must be exposed during cached graph serialization
5 Days Ago
WIP
5 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
5 Days Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
5 Days Ago
Library manager, list available libraries
Leaderboard backup, run #11178
6 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
6 Days Ago
More accurate time display use cool icon for medals
6 Days Ago
Clean up + map info
6 Days Ago
Display more info about map
6 Days Ago
Use map setting name for scoring data
6 Days Ago
Test map
6 Days Ago
Null check Merge branch 'main' of sbox-unicycle-frenzy
6 Days Ago
enable static, ufmap file, s1 update
6 Days Ago
test scene update Merge branch 'main' of sbox-unicycle-frenzy
6 Days Ago
3d menu
6 Days Ago
start on wood track tile set pieces, plywood material Merge branch 'main' of sbox-unicycle-frenzy
6 Days Ago
Check for medals and save them Display medals in menu for matching map
6 Days Ago
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6 Days Ago
M4A1 picatinny rail gap fix
6 Days Ago
Merge from main/Workshop Normal Map Fix
6 Days Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
6 Days Ago
Skeleton LODs
6 Days Ago
Further changes to 'WhatUsesThis'
6 Days Ago
Change how menu functions, remove stuff we aren't going to be using for now Update main hud Add map and season resource Start work on map picker
6 Days Ago
Updates to WorkshopItemEditor, removed debug code
6 Days Ago
player update. setting up 3p m39 rifle anim set
6 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
6 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
6 Days Ago
Undoing unwanted changes to materials
6 Days Ago
Player update. 3p semi auto rifle anim set exported/setup
6 Days Ago
Adding missing shaders
6 Days Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
6 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
6 Days Ago
Resolve circular dependency on base csproj