126,132 Commits over 4,171 Days - 1.26cph!

3 Days Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
3 Days Ago
floating city save cleanup of the floating walkways prefabs
3 Days Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
3 Days Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
3 Days Ago
Rejiigged hierarchy for barge painting
3 Days Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
3 Days Ago
Added WIP mannequin prop
3 Days Ago
More sail setup to match art
3 Days Ago
shifted t1 workbench around
3 Days Ago
merge form meta_shift
3 Days Ago
Remove a previous client side visual rotation hack for sail now we have art
3 Days Ago
Player updates for M39 and spray can item updates
3 Days Ago
Sail fixes
3 Days Ago
More cleanup and removing old code.
3 Days Ago
merge from drone_storage_slot
3 Days Ago
Quick commit before vert painting barges
3 Days Ago
Missed some files
3 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
3 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
3 Days Ago
Merge from parent
3 Days Ago
Missions now reward more/better loot
3 Days Ago
Sail deploymennt guide mesh setup
3 Days Ago
PlayerBoat cleanup
3 Days Ago
More dirt added to blue containers
3 Days Ago
Updated sail prefab with artwork
3 Days Ago
merge from main
3 Days Ago
merge from menu_optims
3 Days Ago
Halloween Wallpapers - Initial setup
3 Days Ago
merge from meta_shift
3 Days Ago
Spike trap damage pass
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
merge from main
3 Days Ago
Spawns
3 Days Ago
Ground spawns.
3 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
3 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
3 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
3 Days Ago
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3 Days Ago
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3 Days Ago
progress on guide mesh rendering improvements
4 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
4 Days Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
4 Days Ago
Fix color picker events, upgrade components to look more rust-y
4 Days Ago
Walkway LOD/COL progress
4 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
4 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
4 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement