144,505 Commits over 4,413 Days - 1.36cph!

6 Days Ago
Add single locker entity to small apartment
6 Days Ago
Make variant of locker loot panel for the single locker
6 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
6 Days Ago
Add single width locker entity for the small apartment
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
6 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
6 Days Ago
Adding industrial torch work model fbx
6 Days Ago
set attachment anchor on C4 HeldEntity prefab
6 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
6 Days Ago
apartment fridge
6 Days Ago
Adding industrial torch rig
6 Days Ago
Populated wearable replacements on movember moustache
6 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
6 Days Ago
Merge from main
6 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
6 Days Ago
subtract pickup changes
6 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
6 Days Ago
Try to fix Linux ProjGen error
6 Days Ago
Fix playable NREs when a player dies on mortars
6 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
6 Days Ago
anim updates to new 00 sweep and attack animations
6 Days Ago
Merge from subtract_new_navmesh
6 Days Ago
Merge from main
6 Days Ago
Fixed wire isolation not working on player boats
6 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
6 Days Ago
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6 Days Ago
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6 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
6 Days Ago
Restored chippy arcade assets filtering mode
6 Days Ago
merge from workbench_upgrades
6 Days Ago
wb2 fix for the fix
7 Days Ago
Save the last open category in F1 items and vehicles tabs
7 Days Ago
Fix prototype visual clipping in wb2
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
Fix efficiency visual clipping
7 Days Ago
Phrases update
7 Days Ago
fixes for surplus and reinfored upgrade icons
7 Days Ago
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7 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
7 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
7 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
7 Days Ago
merge mortar_prototype
7 Days Ago
remove default value on recoil pitch duration
7 Days Ago
Phrase contexts
7 Days Ago
Fixed copypaste names not being truncated in list view
7 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
7 Days Ago
Cherry picking Jenkinsfile changes
7 Days Ago
Added FPBuild to list of files that should be ignored by plastic