133,652 Commits over 4,262 Days - 1.31cph!

6 Days Ago
Added a temporary fix for invisible mesh-based particles
6 Days Ago
female twitch underwear repose
6 Days Ago
Cannon reload camera update, less looking down and tilt
6 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
6 Days Ago
Adjusted random Y max on coconut spawners.
6 Days Ago
Fixed random Y offset not being enabled on 2
6 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
6 Days Ago
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6 Days Ago
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
6 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
6 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
6 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
6 Days Ago
Fixed waterwell NPC
6 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
6 Days Ago
S2P all
6 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
6 Days Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
6 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
6 Days Ago
Moved floating rubble in FC1 that prevented boat docking
6 Days Ago
Added purple light material variant and applied to light props in supplies barge
6 Days Ago
Merge from naval_update
6 Days Ago
Merge from naval_update
6 Days Ago
fixed cover prop on trawler_D shifting locations
6 Days Ago
Merge from naval_missions
6 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
6 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
6 Days Ago
smoother stairs movement
6 Days Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
7 Days Ago
Merge from naval_update
7 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
7 Days Ago
Adjust scale of deep sea ghost ship markers
7 Days Ago
Fixed warning spam on space LR
7 Days Ago
Merge from lr_canvas_rework
7 Days Ago
Hooked up low ammo and burst indicators
7 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
7 Days Ago
Remove icons that generated in the main folder
7 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
7 Days Ago
naval_update -> mountedturrets_fixes
7 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
7 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
7 Days Ago
Lerp fov in and out when reloading the turret
7 Days Ago
Wrap is invisible check in a server block
7 Days Ago
Tweaked FOV multiplers
7 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
7 Days Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
7 Days Ago
Added PTboat mounted turret dry fire effect
7 Days Ago
ai_boats_fixes -> naval_update
7 Days Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
7 Days Ago
Reduce vine material displacement strength
7 Days Ago
cannon balance, cannon bunker loot