223,515 Commits over 3,684 Days - 2.53cph!

Leaderboard backup, run #11082
4 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
4 Days Ago
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4 Days Ago
Display how much the minigun slows down the player in the gun information panel
4 Days Ago
Assigned the minigun a unique description
4 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
4 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
4 Days Ago
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Leaderboard backup, run #11080
4 Days Ago
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4 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
4 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
4 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
4 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
Leaderboard backup, run #11077
4 Days Ago
First pass on mission + conversation
4 Days Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
4 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
4 Days Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
4 Days Ago
4 Days Ago
Merge from mission_improvements_may_24
4 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
4 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
4 Days Ago
Fix concave shapes not combining friction and restitution
4 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
4 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
4 Days Ago
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4 Days Ago
Subtract 95838 - was meant to be on a sub branch
4 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
4 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
4 Days Ago
narrow pieces and better file naming
4 Days Ago
Fixed laser shooting sound path
4 Days Ago
Use FP4 ships
4 Days Ago
Fix paths, temporarily copy sbproj
4 Days Ago
Load from manifest, un-hardcode paths
4 Days Ago
Control player colors from PlayerManager instead of multiple times in multiple places
4 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
4 Days Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
4 Days Ago
Allow vending machine to be rotated 90 degrees
4 Days Ago
Projectile collision event, projectile damage, health component
4 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
4 Days Ago
Paint highlight outline on players instead of tinting them
4 Days Ago
Folder restructure
4 Days Ago
Fixed storage monitor not taking into account partial stack changes
4 Days Ago
Merge from main -> harmony2_3
4 Days Ago
Merge from main
4 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
4 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
4 Days Ago
Editor and UnitTest folders should be in the root of the project
4 Days Ago
merge from effects_pooling_warmup