125,573 Commits over 4,171 Days - 1.25cph!

5 Days Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
5 Days Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
5 Days Ago
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5 Days Ago
merge from fix_admin_logging -> main
5 Days Ago
Merge from parent
5 Days Ago
merge from main
5 Days Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
5 Days Ago
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5 Days Ago
Fix log being restarted each time the server restarts instead of appending
5 Days Ago
reapplying BowWeapon_cleanup
5 Days Ago
reapplying hopper_corpse_harvest_fix
5 Days Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
5 Days Ago
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain Tests: used above to fly around and inspect the world
5 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
5 Days Ago
Manual impostors for curved palm variants.
5 Days Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
5 Days Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
5 Days Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
5 Days Ago
merge from drone_storage_slot - first pass for early testing
5 Days Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
5 Days Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
5 Days Ago
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5 Days Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
5 Days Ago
Integrate ZLinq instead
5 Days Ago
Deep sea now spawns floating cities (the placeholder version)
5 Days Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
5 Days Ago
reapplying train_disconnect_fix
5 Days Ago
reapply tutorial_jungle_rock_fix
5 Days Ago
reapply mixing_item_delete_fix
5 Days Ago
reapply clone_icons_fix
5 Days Ago
reapplying improve_rug_pickup
5 Days Ago
More coconut palm stuff
5 Days Ago
Fixed pivots on farm barge structure
5 Days Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
5 Days Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
5 Days Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
5 Days Ago
ignore collisions between dropped item and drone
5 Days Ago
merge from main
5 Days Ago
Impostor stuff
5 Days Ago
Merge from main
5 Days Ago
merge from naval_update
5 Days Ago
merge from main
5 Days Ago
Tropical palm files.
5 Days Ago
Scene backup
5 Days Ago
merge from log_disable_logs -> main