221,914 Commits over 3,653 Days - 2.53cph!

3 Days Ago
network++
3 Days Ago
merge from optimize_rpc_src_connection_2/refactor_2
3 Days Ago
LOD & fixes
3 Days Ago
merge from fix_hover_loot_backpack_vending
3 Days Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
3 Days Ago
merge from fix_backpack_hover_attachments
3 Days Ago
merge from WorldModels
3 Days Ago
merge from ui_pool_max_list_size
3 Days Ago
merge from server_hidden_stashes
3 Days Ago
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3 Days Ago
Fixed the remaining IO entities handles naming inconsistencies
3 Days Ago
Merged main into ioentities_handles_naming
3 Days Ago
MeshComponent sets scene object tags when they change
3 Days Ago
merge from main
3 Days Ago
added notes_generic set
3 Days Ago
Input will tick before layout is computed on a newly created panel, so check null. Fixes Facepunch/sbox-issues#5268
3 Days Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
3 Days Ago
Optimized attack prefab.
3 Days Ago
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3 Days Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
3 Days Ago
Switch items to components and get them
3 Days Ago
Merge from bradley_scientists
3 Days Ago
minigun reloading wb2
3 Days Ago
Remove dupe convars_save Api.GetAsync throws if status code not OK
3 Days Ago
Fix spinner wheel not resetting the camera to the expected rotation
3 Days Ago
Bradley scientist AI design update.
3 Days Ago
Reduce timer duration before returning to cover from chase.
3 Days Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
3 Days Ago
dead plant
3 Days Ago
Merged main into electricity_power_fixes
3 Days Ago
Fixed client compilation
3 Days Ago
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3 Days Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
3 Days Ago
sprint based on walk speed Start breaking everything
3 Days Ago
Books magazines unique books open and closed
3 Days Ago
Additional fix for edit-mode reflection probe flicker
3 Days Ago
Merge main
3 Days Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
3 Days Ago
network++
3 Days Ago
subtracting 94814
3 Days Ago
added doormat + 3 skins
3 Days Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
3 Days Ago
merge from electrical_power_fixes/reactivetarget
3 Days Ago
merge from ioentities_handles_naming
3 Days Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
3 Days Ago
merge from io_entity_snapping
3 Days Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
3 Days Ago
merge from wiretool_clearing_fix
3 Days Ago
merge from electricty_power_fixes
3 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab