223,787 Commits over 3,684 Days - 2.53cph!

12 Days Ago
merge from wr_dead_area_fix
12 Days Ago
Merge main
12 Days Ago
merge from io_entity_snapping/fixes/2
12 Days Ago
Basic delegate invocation benchmarks
12 Days Ago
merge from tc_reskin_shotguntrap
12 Days Ago
merge from military_flamethrower_worldmodel_scale_fix
12 Days Ago
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12 Days Ago
merge from fix_photo_in_backpack
12 Days Ago
merge from fix_industrial_prioritize_empty_slot
12 Days Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
12 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
12 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
12 Days Ago
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12 Days Ago
compile fix
12 Days Ago
merge from fix_floor_debris
12 Days Ago
Increase animal ground pos distance check range
12 Days Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
12 Days Ago
merge from electricity_power_fixes/2
12 Days Ago
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12 Days Ago
merge from ping_estimate_cleanup
12 Days Ago
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12 Days Ago
merge from vis_entities_duplicates
12 Days Ago
merge from cargo_junkpile_fix
12 Days Ago
cherrypicking wr_minigun_reload_fix
12 Days Ago
Fixed Sound Light guide mesh position mismatch
12 Days Ago
Enabled snapping on CCTV cameras
12 Days Ago
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player update. bolt rifle anim set edits and holster position edited
12 Days Ago
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12 Days Ago
Merge
12 Days Ago
Latest changes to scene and materials
12 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
12 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
12 Days Ago
updated scene
12 Days Ago
fully greyboxed storage warehouse and storage building large
12 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
12 Days Ago
Leaderboard backup, run #10996
12 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
12 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
12 Days Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
12 Days Ago
Support spawning multiple debris objects for floors (one on each side)
12 Days Ago
Smooth vertex normals based on edge smoothing
12 Days Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
12 Days Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
12 Days Ago
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12 Days Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
12 Days Ago
Truck models progress
12 Days Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
12 Days Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass