136,749 Commits over 4,324 Days - 1.32cph!

3 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
3 Days Ago
scene backup
3 Days Ago
compile fix
3 Days Ago
merge from print_speed -> main
3 Days Ago
update easel LOS from shelf
3 Days Ago
Added `printspeed` command to help measuring boat speed
3 Days Ago
Extra LOS checks for easels being blocked by deployables
3 Days Ago
merge from naval_update
3 Days Ago
Merge from boat_dmg
3 Days Ago
More fixes and damage consistency
3 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
3 Days Ago
Collider fix for paintable reactive target
3 Days Ago
Fix reactive target being lowered after network range re-enter
3 Days Ago
Added artist pack showcase
3 Days Ago
Merge from main
3 Days Ago
Added sign to kiosk F blockout
3 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
3 Days Ago
Fix compile error
3 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
3 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
3 Days Ago
toggle-abble shutters for rentable kiosk F blockout
3 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
3 Days Ago
banner large - fixed layers and physics mats
3 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
3 Days Ago
Added artist pack store page
3 Days Ago
Silly dance anim update
3 Days Ago
Gesture animation updates
3 Days Ago
fix camera not resetting in painting menu
3 Days Ago
Fix rear turret using the wrong forward direction when shooting
3 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
3 Days Ago
wood shutters - assigned correct physics mat
3 Days Ago
easel - assigned correct physics mat
3 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
3 Days Ago
placeholder signage and decal atlas + material
3 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
3 Days Ago
Merge from main
3 Days Ago
Fix pool leak from generating missions protobuf data
3 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
3 Days Ago
correct artist pack icon
3 Days Ago
M16A2 blockout
3 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
3 Days Ago
Boat damage fix
3 Days Ago
Merge from naval_update
3 Days Ago
Tweaked deep sea timer color, easier to read
3 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
3 Days Ago
apartment large and medium greybox
3 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
3 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades