191,580 Commits over 3,228 Days - 2.47cph!

5 Days Ago
Fixed regression with minimum item count filters not being respected
5 Days Ago
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5 Days Ago
industrial deployable deploy sounds
5 Days Ago
Comment only, explaining ReplicatedVar
5 Days Ago
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5 Days Ago
Move zone display down a bit
5 Days Ago
A compass
5 Days Ago
Chat TakeLast not Take oops Give ourselves a bit of time to connect to the global lobby Chat lobby ad updates properly
5 Days Ago
LocalProject.FindByIdent can find #local packages Only add the LocalProject for server's current map, not all of them
5 Days Ago
Merge Main -> misc_fixes_feb23
5 Days Ago
Reapply named values in particle editor when restarting particle system
5 Days Ago
Redo sofa S2P changes
5 Days Ago
Merge SofaS2P -> Save233 except... without the S2P part because Plastic can't handle the merges. I'll re-do them manually.
5 Days Ago
Use .Set and Named Values on particles
5 Days Ago
Cleaner cockpit scheme
5 Days Ago
Use .Set and Named Values on particles
5 Days Ago
Show "open door" as default option rather than "change lock" when in building blocked
5 Days Ago
Don't open "change codelock" ui right after entering in a code
5 Days Ago
Use Named Values for some particles
5 Days Ago
Load resources from local map addons on server start Fixes soundscapes in local map addons not loading in-game. Also added a warning when a soundscape entity fails to load a soundscape.
5 Days Ago
Fix named values not being applied to children
5 Days Ago
NRE fix in mission validation
5 Days Ago
Make entity spawning for missions optionally lazy/deferred Mission objectives can now list entity identifiers they depend on to make them spawn when started Fix MissionEntity component not being restored + set up when loading a save Add validation to check for duplicated position/entity identifiers, and for missing entity identifiers (which are now required)
5 Days Ago
Fixed hash code Added map markers
5 Days Ago
Docs pass, cleanup For now, exclude events that have already finished
5 Days Ago
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4 Support remapping for named values Rename Named Value to Named Float, move it below Literal Float Better icon for named value Create slider for named float editor Add named vector More readable icon Add Particles.Set for named vector Default named value on control point info change until I figure out a way to restore them Keep named preview values updated on name change Added Set Named Values to info_particle_system Added name value example particle system
5 Days Ago
Fixed ScheduledEvents not prioritizing active events Format TimeSpan in a front-facing manner (2 days, 10 minutes etc..)
5 Days Ago
Explicitly support DateTime for ModelFields
5 Days Ago
Merge from main -> door_unlock_fix
5 Days Ago
Always glow
5 Days Ago
Added stock display
5 Days Ago
Remove naughty words from menu chat with users Steam profanity filter Parties are private lobbies again, stop them showing up in lobby list
5 Days Ago
Added UI for Traders https://files.facepunch.com/conna/1b2511b1/sbox_r1mqyqGyTE.mp4
5 Days Ago
Game.Clients works in the menu Fix the Current Game screen slightly
5 Days Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
5 Days Ago
Adjust event widget style
5 Days Ago
Support case where we don't find an event. Minor code cleanup
5 Days Ago
Support "datetime" as a field editor, just use datetime-local Fixed not returning any scheduled events Added more data annotations to ScheduledEvent for validation Use ModelForm instead of our own hand-made EditForm
5 Days Ago
merge from main
5 Days Ago
merge from server_favourite_fix
5 Days Ago
compound progress backup
5 Days Ago
Added Set Named Values to info_particle_system Added name value example particle system
5 Days Ago
More mission validations
5 Days Ago
build_inside_check is now enabled by default
5 Days Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files Merge branch 'main' into prerelease
5 Days Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files
5 Days Ago
adding town square wip model and textures for sidewalk_c set compound progress backup
5 Days Ago
merge from multiple_loot_wagons
5 Days Ago
LootWagon Loot E and D
5 Days Ago
Keep named preview values updated on name change