141,997 Commits over 4,383 Days - 1.35cph!

2 Days Ago
Remove a rogue closing parenthesis in copypaste reply
2 Days Ago
Merge from main
2 Days Ago
merge from egghunt_top_rewards_fix
2 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
3 Days Ago
Electric Furnace - fixes to workshop model
3 Days Ago
increased culling distance for bandit sentry static
3 Days Ago
fixed specular values on oilrig leg baked lod mat
3 Days Ago
S2P all floating cities, to fix a missing material
3 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
3 Days Ago
Fixing small back pack LODs having incorrect skinning
3 Days Ago
merge from main
3 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
3 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
3 Days Ago
merge from crypt_skin_fixes
3 Days Ago
Commit changed metas from NukeDistant merge
3 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
3 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
3 Days Ago
merge from contact_image_rendering_fix
3 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
3 Days Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
3 Days Ago
Merge from parent
3 Days Ago
Fixed end of tutorial cinematic
3 Days Ago
Better button styling
3 Days Ago
Fix search entry bp bug
3 Days Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
3 Days Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
3 Days Ago
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
3 Days Ago
Increase walk speed animation to 1.5 (was 1.2)
3 Days Ago
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
3 Days Ago
Merge from main (no conflicts)
3 Days Ago
Ensure the vending admin dialog can be closed
3 Days Ago
- Various cleanup - Name changes - Remove a bunch of debugging crap
3 Days Ago
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
3 Days Ago
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
3 Days Ago
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
3 Days Ago
Fixed loop issue on small explosion.
3 Days Ago
Attack prefab setup. Embedded on deployed like the cannon atm.
3 Days Ago
More tuning. Backup.
3 Days Ago
Mortar WIP.
3 Days Ago
merge from nuke_distant
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
merge from new_achievements_apr26
4 Days Ago
Fix BasePlayer.OnDied NRE
4 Days Ago
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4 Days Ago
FX stuff
4 Days Ago
Run codegen