157,556 Commits over 4,536 Days - 1.45cph!

4 Days Ago
Merge from Render Pipeline Testing
4 Days Ago
compiler fix
4 Days Ago
Merge: from main
4 Days Ago
Updated Rabbit lods
4 Days Ago
Compile fix
4 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
4 Days Ago
fix tilted player rotation when exiting mounts
4 Days Ago
Halloween Wallpapers - texture updates
4 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
4 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
4 Days Ago
Update rust native libs for all platforms
4 Days Ago
Merge from critter_animals_sounds
4 Days Ago
Adding shears rig
4 Days Ago
adding missing files for m92 anim update
4 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
4 Days Ago
Adjusted LOD distances for sheep
4 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
4 Days Ago
Critter animals audio tweaks and added crab sounds
4 Days Ago
Add in livestock analytics
4 Days Ago
merge from critter_animals
4 Days Ago
Compile fixes
4 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
4 Days Ago
m92 3p anim updates and weapon rig anims
4 Days Ago
Fix server errors
4 Days Ago
Fix inbred cows looking wrong
4 Days Ago
Merge conflicts
4 Days Ago
Merge from critter_animals
4 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
4 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
4 Days Ago
Merge from sandbag_barricade_sounds
4 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
4 Days Ago
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4 Days Ago
Merge conflicts
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
4 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
merge from Crossbow_Arrow_Fix
4 Days Ago
codegen
4 Days Ago
main -> character_customisation
4 Days Ago
merge from countby_command
4 Days Ago
merge from automated_testing
4 Days Ago
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
4 Days Ago
merge from minigun_ammo_reload_fix
4 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
4 Days Ago
Formatting
4 Days Ago
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
4 Days Ago
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity