221,907 Commits over 3,653 Days - 2.53cph!

Yesterday
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Yesterday
Remove my #ifdef V_COMPILER_MSVC usage
Yesterday
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Yesterday
Oilrig2 move point data
Yesterday
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
Yesterday
dead plant variant
Yesterday
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
Yesterday
Oilrig_small door navmesh fixes
Yesterday
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Yesterday
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Yesterday
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Yesterday
Make Controller internal + sealed
Yesterday
vent_col navmesh gen error fix.
Yesterday
Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game
Yesterday
Oilrig1 cover data
Yesterday
More updates involving LOD fading
Yesterday
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
Yesterday
Forgot to get rid of this method 🤦
Yesterday
Remove controller binding panel (not used)
Yesterday
Oilrig1 initial move point data
Yesterday
This should be engine internal, expose with EditorUtility Remove debug line
Yesterday
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
Yesterday
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
Yesterday
merge from bradley_scientists
Yesterday
merge from oilrig_sat_tube
2 Days Ago
merge from vendor_ui_map_close
2 Days Ago
extended building topology reach in H2
2 Days Ago
merge from bring_back_vendor_names
2 Days Ago
Lowered barges, fixed a barrel spawn or two
2 Days Ago
merge from fix_connect_localhost
2 Days Ago
merge from fluid_splitter_fix
2 Days Ago
merge from ioentities_handles_naming
2 Days Ago
merge from disable_Easter2024
2 Days Ago
disable easter event Update menuvideo Update gameui
2 Days Ago
lowered both harbors by 1m S2P
2 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Days Ago
extended monument topology on H2 to prevent seaweed poking
2 Days Ago
Harbors terrain heightmap fixes
2 Days Ago
Merge from 24_04
2 Days Ago
Scene backup
2 Days Ago
Missing meta
2 Days Ago
Scene + anim backups
Leaderboard backup, run #10611
2 Days Ago
Reserialize every material in the project (1527 changed materials)
2 Days Ago
Parent merge
2 Days Ago
Merge from Minigun_2024
2 Days Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
2 Days Ago
Merge from harbor_tweaks_4_cargoship