224,174 Commits over 3,684 Days - 2.54cph!

40 Days Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
40 Days Ago
Force update passthrough UI when switching between an input/output handle
40 Days Ago
Use async loading to load the menu+game+engine UI in parallel
40 Days Ago
Clamp angular velocity y
40 Days Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
40 Days Ago
Remove usage of dynamic clientside model indices in Lua API
40 Days Ago
▄▊▄ ▌▉▊▋▍▅▊▍▊▄▄▋▆▆▋▇▇▆▄▍▉ ▇▍ ▍▆▇█ █▌ ██▄▋▆██, ▇▌▊▋▆█▄ █▍▅▌▅█▇▉█ ▍▋██
40 Days Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
40 Days Ago
Fixed auxiliary outputs messing with how we calculate power drain
40 Days Ago
Merge from main
40 Days Ago
▍█▆▄▋▅▍▍▊▅▍ ▉▆▍▍▋
40 Days Ago
Fix container Ids Manifest
40 Days Ago
quick adjustment to npc
40 Days Ago
npc_anims
40 Days Ago
Compile fixes, player animator update
40 Days Ago
Build vtex.exe Disable queued loader entirely, it does not work Sync ClientsideModel & ClientsideRagdoll implementations with main Change ents.CreateClientProp to work like ClientsideModel
40 Days Ago
Merge from main (stomped animator changes, will need to be regenerated)
40 Days Ago
Merge from cine_anims
40 Days Ago
Compile fixes
40 Days Ago
talk_06 anim settings fix
40 Days Ago
Merge from main
40 Days Ago
Change blocksize convar from bytes -> MB
40 Days Ago
Add integral
40 Days Ago
Bike roll stabilisation work
40 Days Ago
▅▊▅ ▆▌▌▅█▄▇▇▇ ▇▅▌▉▄▅▍▋▍▍▄ ▊▋▍ ▆▋▊▋▅▇▊ ▄▅▍▅ ▌█▋▋▍▄▇▉▄ ▋▋▉▊▆ ▌▄▄▄▆ ▊▉ ▉▌ ▉█▋▆ ▆▄▋▆▄▌█ ▆▊▆▍▄▌▊ ▅▊▆▉▅ ▍▉▇.▇▉▍▌▇▊▇▊▅ ▇▅▋▅█▇█ ▊▊▆ ▍▅▌▄▄▇▍▇▌▉ ▍▆▋▋▌▋▅ ▇▅▉▋ ▍▄▄▊▌ ▅▉▊▇▌▍▉_▋▉▅█▉▍█▇▇█ ▄▆ ▅▇ ▍▆▊▅▅█▄▉ ▄▄▌█▅ ▆█▊▉▊ ▄ ▊▄▅▋▆▊▇▊▅ ▇▉▄ ▋▉█ ▅▆▄▅▋██_▆▉▅▊▄▋▆▍▊▍ ▇ ▆█▇ ▌▉█▉▋▋▍ ▅▉▄▄▍▊ ▄▅▊▇▍▉ ▆▋ ▊▉▊▉ ▉█▆▋▉▋▉ ▅▅▇▋▊▊ ▄▊▉▅▄▅ ▊▅▅ "▅▋▍ ▉█▊▅▉▆▍▋" ▍▆▇▋▇▍▆█ ▋█ ▋█▄▊▌▌▊ ▊▉█▍██▆ █▋▄ ▇▍▍▊▄▋ ▌▋▌▇▌ "▋▅▌▅█▊ ▇▇ ▍▌▉▋█▌▊█▋█ ▋▄▆▊▌▍▉▋▌▋▊▆▍▄▉▌▍▇" ▊▌▄▋▌▄▌▅▋ ▅▉▋▇▆ ▄▆▄▆ ▉▄ ▆▌▊ ▊▋▊▋▊ ▍█▆▉▍ ▇▌▍█▍ ▅▆▌▋▆▇ ▆▅▇▇▆ ▊▄▆_▇▌▅▋▆█▄_▆▆▅▅ ▆▍▍▋▄▇▄▋ ▄▄▆▆ ▉▊▆▇▊▇██ ▇█▄ ▆▅▅▅▋▄ ▍▍▍▊ ▉▍█▇▇▆▍▅▌▄ ▅▄▉▉▄▍▄ █▌▌▊▌▌ ▌▊▊▌▆ ▆▋▄▄▆▊▍▊▋ ▍▇▅█ ▇██▌ ▅▉▉▅▋▍▉ ▅▅▍▋▅▊▋▊▇▋▌ ▅▍▄▋_▍▊▇▆▅▅▊▇▇█▇▄ █▅▆▅_▉▋▉▍▅▊▆▉▅▆▊▌▋█▆▉▌▇▊▍ ▋▉▌██ ▋▉▆▋▉▆▉▄▉▇█▇▄▉▆ █▌▅▌█▌ ▊▍▆▌▅▄ █▇▇ ▍▌▅██▄▍▋ ▉▄▅▌▅▅▋ ▅▋▌▇█ ▍▇▍▍ ▊▅▊▄▍█▅ ▄▊▅▇▉ ▆▊▅▆▉▄▊▌▇▄█ ▌█▋█▆▄▍ █▉ ▍▅▌▇█▍▌▅▍▄ ▅▄ ▋▅▌▅▊▅ ▍▌▋▄.▊▊▊▌-▉▆▍▌▍▋▋▋▊ ▅▋▋▌▊ "▆█▍▇▌" █▄▇▌▇▉▍▍▊▌ ▌▉▆▊▉█▉▅ ▄▄ █▆▄▉▋▇▍ ▇▇▊▇▅ ▆▋▆▋▅ ▇▉▆▄▋▅▍ ▋▉▉▄▆▆▊▆ ▍▆█_▅▄▌ ▅▄ ▊▊ ▊▍█▋ ▆█ ▇▌▆▆ "▊▋▄▊ ▅▄ ▋▅▌▌▅" ▅▄▄▆ ▍▇▅▊ ▇▆ ▉▊█▅▅█/ ▄▇▄▊▇ ▍█▊▅▆▋▍ ▄▄▍▆▋ █▉▍█ ▉▆▅ ▅▆▌▍▄'▅ ▉▉▄▊▊▌ ▋▅▋▅... ▉▇▅ "▋▊▆▊ ▇▆ ▇▌▍▊▅" ▍▉▄ ▍▉▅▅█▊▍▊▅ ▍█▇▅█ ▉▋▇▇ ▅█▉█ ▍▉ ▉▊▋▆ ▊▍▌▊▅▋▋▊▊▍▅▋▅▄█▆▆▍▅▌▆▅▆▋▌▅ ▉█▉▉ ▊▋▌ ▊▍▆ ▄▋ ▆█▊▍▄█▆█ ▆▉▄▊ ▇▉▉ ▍▍█▋▄▌▄▅▇▅ ▄▇▇▌█ ▄▅▆█▋▋▅▇ ▅▋▉█▌ ▄█▌▆ ▄▆ ▍▊█▉▄ ▍▅▆▇▋▄▄▌ ▉▌█▌█▌▌ ▋▋▊▇▍██ ▆▅▌▆ ▌▆▅▍▋ ▉▊▅▉▉ ▉▋▊▅▊▊▌▄▉▉██ ▅▉ ▅▄▅▉ ▉▉ ▍▄▉█▆ ▋▋▉▄▍ ▆▆▇▆▆ ▍▍▆ ▆▋▉▅▉▆ ▌█▄▊▋, ▊█▄'▊ ▍▊█▆▅▍▍ ▍▇▍▊ ▇▅▄▌▆▅ ▅▌▇▋▄▋█ ▆▉▋▊▅▌ !▇▉▅▊▇ ▊▋▋▌▇ ▇▌▆▆▍▍▋ ▇▆▇▉▉ ▉▋▌▍ ▌▍ ▄▉▅▆▋▉▉ ▅▅█ ▋▆▉█▆█▄ ▌▌▉▉ ▆▌██▌▆ ▌▍█▌▇▌▋ ▋▆▆▅▅▋ ▊▌▋▇▊▍▌▅▆▅▋ ▍▅▇_█▋▋▊▋▍▆▋▆▊ ▉▇▇_▋▋▍▆▌▋
40 Days Ago
▅▄▋▌▍ ▄▆█▋▊ ▍▌▍▅█▇▆ ▍▌▍▋█ ▊▍▉▋ ▉█ ▄▅█▌▌▄█ ▌▉█ ▅▉▆▇▌▅█ ▆▄▊▇ ▇▍▍▉▊▊ ▊▇▌▆▆█▋ ▇▊▆▅▍▍ ▋▉▌▋▌▆▋▇▉▉█ ▆▊▌_▅▋▅█▆▅▇▋▉▋ ▅▌▄_█▄▆▍▇▇
40 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
40 Days Ago
Fixed "flush" concommand crashing on windows srcds video library restores fps_max if it sets it Move "make to video" temp file to videos/ Holly library makes them and doesn't delete them... Fix "make to video" not rendering while main menu is open CPropDoorRotatingBreakable does not try to precache NULL mdl breakables Fixed quitting while demo is being recorded writing invalid tick count Minor improvements to demo to video thing Fixes for broken demos, don't display info during loading screen
40 Days Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
40 Days Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
40 Days Ago
codelock placement
40 Days Ago
Fixed memory cell power passthrough being showed on both outputs
40 Days Ago
Invalidate mesh selection on scene change
40 Days Ago
Documentation Support analog input glyphs
40 Days Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
40 Days Ago
tweaks to screw placement on texture group 03
40 Days Ago
Set up combo lock with action graph Map 2 Layout
40 Days Ago
screen material
40 Days Ago
extra material screen and uploaded crate models
40 Days Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
40 Days Ago
merge harmony2_3 -> aux2
40 Days Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
40 Days Ago
vm sks attachment and ironsights
40 Days Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
40 Days Ago
Add GameControllerType_t, expose ControllerType to managed, add GlyphVendor LoadGlyphTexture will look for the controller's vendor and fall back to default if not found Add a few PlayStation glyphs
40 Days Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
40 Days Ago
Look for input glyph svgs Plug in a bunch of glyph icons for xbox controller
40 Days Ago
Some stats for admin Start on the results page
40 Days Ago
Double stamina regen rate
40 Days Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power