125,636 Commits over 4,171 Days - 1.26cph!

47 Days Ago
merge from stringpool_warnings_investigation
47 Days Ago
Initial helmet variation setup
47 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
47 Days Ago
Fixed checkout result layout issue
47 Days Ago
merge from new_menu
47 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
47 Days Ago
renamed pilot hazmat suit description to pilot suit
47 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
47 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
47 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
47 Days Ago
Adding burstcloth setup to pilot hazmat
47 Days Ago
network++ sav++
47 Days Ago
merge from distanceglowfix
47 Days Ago
merge from rainimprove
47 Days Ago
merge from benchmark_fpslimit_fix
47 Days Ago
merge from car_radio_rpc_fix
47 Days Ago
merge from weapons_attachment_stats_updating
47 Days Ago
merge from fix_terrain_hole_clipping
47 Days Ago
merge from fix_primitive_typo
47 Days Ago
Re-encode foliage asset data
47 Days Ago
update from naval_update
47 Days Ago
Merge from tutorial_baked_foliage_removal
47 Days Ago
Scene changes
47 Days Ago
Update some outdated splats on tutorial island
48 Days Ago
Merge from main
48 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
48 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
48 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
48 Days Ago
Allow the mannequin inventory to be opened
48 Days Ago
Codegen
48 Days Ago
Merge from pilot_hazmat_dlc
48 Days Ago
Merge from main
48 Days Ago
new_menu -> main
48 Days Ago
Compile fix (remove old convar)
48 Days Ago
new_menu -> main
48 Days Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
48 Days Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
48 Days Ago
new_menu -> main
48 Days Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
48 Days Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
48 Days Ago
Added new WearableRandomMaterial component, allows material randomisation per item
48 Days Ago
Merge from main
48 Days Ago
Added helmet pattern tests
48 Days Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
48 Days Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
48 Days Ago
Use SetPositionAndRotation when taking a prefab from a pool
48 Days Ago
Fixed store "no connection" failure message using the wrong loc key
48 Days Ago
Fixed empty store triggering the NEW notification
48 Days Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
48 Days Ago
MainMenu reset static fields