221,897 Commits over 3,653 Days - 2.53cph!

38 Days Ago
I hate this double launch solution Rename launcher project Lock project row button when launching
38 Days Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
38 Days Ago
Mixer scales itself based on its own volume, so it is reflected in metering
38 Days Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
38 Days Ago
Fixed aggressive scene view artifacts on Mac/Metal
38 Days Ago
Layer mask fix
38 Days Ago
Initial basic scientist spawning behaviour
38 Days Ago
Protect against 0 width/height video modes and assert CHostedWidget::SizeToParent() don't change the video mode if height() is 0
39 Days Ago
Fixed microphone stand incorrect power usage display in the UI
39 Days Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
39 Days Ago
Bradley main cannon shell doesn't hit scientists
39 Days Ago
merge from metal_detector
39 Days Ago
Fixed keycards held by other players always appearing green
39 Days Ago
Either unwapping: preserve order
39 Days Ago
39 Days Ago
Bradley guns don't hit Scientists
39 Days Ago
Hardcode a stopped/deployed state for quick testing.
39 Days Ago
Simplify BradleyAPC.SetTarget calls
39 Days Ago
Refactor set target code into a separate function so we can re-use it.
39 Days Ago
Early error when trying to open an invalid project
39 Days Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
39 Days Ago
merge from tutorial_island
39 Days Ago
Single line cleanup
39 Days Ago
Merge from main
39 Days Ago
Forgot to force add this dll
39 Days Ago
Leaderboard backup, run #9724
39 Days Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
39 Days Ago
Added a tutorial help popup on the death screen to communicate how to respawn
39 Days Ago
Don't strip animator on the Hazmat preview suits
39 Days Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
39 Days Ago
Removed old timeline asset. Timing tweaks to cinematic
39 Days Ago
Set up prefabs with animations for all the hazmat suit skins on the store
39 Days Ago
Fixed skins getting cut off in non-square views
39 Days Ago
Expose fade to black time
39 Days Ago
Minor texture edit
39 Days Ago
Help text update
39 Days Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
39 Days Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
39 Days Ago
Brutalist church progress
39 Days Ago
Merge from main
39 Days Ago
Impact decal tweaks.
39 Days Ago
Recycle times & light instance fix.
39 Days Ago
Mark new building meshes as readable = true so they work with multidraw
39 Days Ago
Properly fix hemp issue in 93017
39 Days Ago
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39 Days Ago
Collision LOD tweaks.
39 Days Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
39 Days Ago
Fixed subemitter linkage
39 Days Ago
Fixed inherited rotational bug
39 Days Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU