223,469 Commits over 3,684 Days - 2.53cph!

38 Days Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
38 Days Ago
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38 Days Ago
Fixed memory cell draining battery on both sides instead of from the active output
38 Days Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
38 Days Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
38 Days Ago
WIP rewriting property node definition
38 Days Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
38 Days Ago
Add voice lists for other crackhead variants
38 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
38 Days Ago
Scene2Prefab Added docking path to harbor 1
38 Days Ago
Don't preview smd for now
38 Days Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
38 Days Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
38 Days Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
38 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
38 Days Ago
Update state for recalling scientists
38 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
38 Days Ago
Add VoiceListResource.Find( key, fallback )
38 Days Ago
Add VoiceListResource
38 Days Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components
38 Days Ago
Add dynamic cubemap scene
38 Days Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
38 Days Ago
Aircon wall units 3 new aircon units and updated old aircon to have the same theme Merge branch 'main' of sbox-assets
38 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
38 Days Ago
Interaction: grab bounds center for screen position, not just the GameObject's position
38 Days Ago
Inventory items have stack sizes, when adding items, recognize existing item instances and top up stacks before adding new slots
38 Days Ago
Merge from main
38 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
38 Days Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again Forward controller button events to managed Forward controller axis events to managed Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID Delete Input.AnalogInputs/GetAnalog (might re-add later)
38 Days Ago
merge from tutorial_island
38 Days Ago
small oilrig scene progress S2P
38 Days Ago
small oilrig prefabs update colliders update
38 Days Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
38 Days Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
38 Days Ago
Leaderboard backup, run #10252
38 Days Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
38 Days Ago
Destination assigning
38 Days Ago
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
38 Days Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
38 Days Ago
v_trenchknife: initial commit with basic animgraph
38 Days Ago
S2P harbor_1 for testing
38 Days Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
38 Days Ago
Legacy wood building skin video header
38 Days Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
38 Days Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
38 Days Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
38 Days Ago
Update viewmodel prefabs
38 Days Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
38 Days Ago
Delete TutorialHelpModalStageWidget component, no longer used
38 Days Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island