135,549 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Fix compile error
2 Months Ago
Increase lagcomp invalid ent clear timer to 60 seconds Added serverlist.ServerRules (menu state) * Similar to serverlist.PlayerList but for server rules. Both also now have a second argument in the callback indicating whether the callback was an error Update gmod.code-workspace Revert "Potential fix for HUDWeaponPickedUp getting wrong entities" This will require network breaking changes Prevent worldspawn (re)creation in a few more places Set default m_flUseLookAtAngle for func_button to 0.8 (was 0)
2 Months Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
2 Months Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Fixed MapView NRE when disconnecting with the map open
2 Months Ago
merge from birthday2025
2 Months Ago
removed duplicate lodgroups from balloons
2 Months Ago
merge from birthday2025
2 Months Ago
enabled RW on balloon gibs
2 Months Ago
set mixedclump as hidden, uncraftable
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
2 Months Ago
moved easel to deployables folder, set up very wip deployable
2 Months Ago
merge from fix_health_info_popup -> main
2 Months Ago
compiler fix
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
2 Months Ago
merge from fix_health_info_popup -> main
2 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
2 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
2 Months Ago
▍ █▄▅ █▅▉▄▇▊▇ ▆▍ ▇▋▉ ▉ █▇▆▇▄▆ ▋▍▇▊ ▆▋▋▊▊▍▇▄█▉▊▊ ▍▇▊▌ ▉▌▉▉▊ ▉▆ ▉▉▌▉▌▍▆▆ ▆▅ █▇▇▉▄▋ ▆▊▆▆▄ ▌▌ ▇▍▋▆▊▌█▋▍▊█ ▅▄▌▇█ ▅▆▆█ ▉▉▍ ▆▆▉▅ ▆▍▇▇ ▆▊ ▋█▊ ▅▊▉▇▌█ █▋▍▇▍▌ ▌▅▅▄▋ █▇ ▋▍█▍▅▊ ▅▌▉▆ ▆▉▆▇ ▊▇█▊▍▉▅ ▄▆ ▇▌▉ ▆▇▋▆▆█ ▅█▋▋ ▊▊▇▊▊▊▌█▋▌ ▋▉▅ ▌▊▇▌ ▍▅▊▋▅▅▊▇ ▋▄ ▇▄▋▇▌▉ ▍▋▋▆ ▆▍ █▅▋▊▍▋▋▅▍▊▌▉▆▆▄▍ █▉▋ ▆▌▉▉▇▍▉
2 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
2 Months Ago
Cocoknight torso and legs reposing
2 Months Ago
exported latest lr300 space vm anims
2 Months Ago
naval_update -> pt_boat_turrets
2 Months Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
2 Months Ago
Front 50cal animation updates
2 Months Ago
▋▉▄▍▍▇ ▄▄▅▍ ▍█▅▅▋▇▇▆▄▇▄▉▉▆▍▌▄▄▍▋▍▄▍▄▉
2 Months Ago
Cocoknight armor head and gloves reposing
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
2 Months Ago
merge from boat_building
2 Months Ago
merge from naval_update
2 Months Ago
▉ ▅█▆▇▇ █▄▅▍▄▅▊▄▅▇▍▇▌ ▆▍▊▅█▅▋▅ ▄▋▆▍▍▋▌▋ ▊▊▇▉▋ █▊▉██▊
2 Months Ago
▄▌▋▄▌▉▄▉▄▊▇▇ ▍██▋ ▉▋▌ ▌▌▇▍▅▄▅ ▇█ ██▉▊ ▇▌ █▊▋ ▊█▆▋▇▍▇▌ ▋▅▇▋ ▋▇▄▄▋▄▊▌ ▉▄▋▅▊▄ ▉▄▋▄▄ ▄▌▍▌▇ ▊▅██▊▆▆ ▍▍▊▊▄▉▊▊ ▌▌▋▅▊▊ ▄▅▆█▇▅▋▄ ▇▍▌ ▉▋█▉ ▉▆▆▇▋▌▆▍▇█ █▅ █▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉▌▍▌▋▆▌▍ ▌▄▆▋ ▅▌▄▇▄▌ ▉▇▅▍▆▅▌ ▊▅ ▉▌▊▌ █▄▊▉▍ ▇▌▋ ▌▇▄▇ ▄▇▅█▌▋▆▌▇█ ▍▇▉▉▋▍▅▄▇▅ ▆▅ ▌▋█ ▇▅▍▅ ▄▋ ▍▅▉ ▆▌▋▅▆ ▋▉▋▉▍▄ ▆▄▇ ▉▍▊▋ ▍▍▄▌ ██▄ █▊▆▊ ▆▋▍▆▍▇▌
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
2 Months Ago
▇ ▌▌▉▋ ▇▍▄▅▄▆▍▅ ▌▉▇▉ ▇▊▅ ▌▊▌▊ ▇▊▇▅ ▉▌▄▋▉▊▄▇ ▍▌▆▆▇█▍▉▅▊ ▋▆▄▌▉▌ ▍▇▊▋ ▄▅▆ ▅▄▌▉▇▄ ███▌▆▇ ▊▅▇▌█▋▆█▋▌▄ ▄▊▆ ▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆█▌█▌ ▋▉█▅▍▋▊ █▆ ▄▋▌ ▄▌▉▅█▉▌ ▉▄▄▆▆▊▄▊ ▋▉▉▉▅▆▇█ ▇▋▍▇▉▅▆▌ ▅▋▄ ▊▊▆ ▄▌▌▍ ▍▌▊▇▆ ▉▍▄▍▌ ▋█▉▊▊█▆ █▉▆▇ ▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██▆▇▄▊▆█▍ ▆▄▉▇▊▊▉▄▇▅ ▋▄█▄█▇▄▋▇ ▇▅▊▆▍▅▌▌▅█▅█▆ ▄▉▌ █▄▆▄▉▊██▌▋▇▍▇▋▍▄▍▌▅▌▉ ▋▉ ▆▌▋█ ▊▅▋█▍▍▆ ▄▇▋▊▋▊ ▊▆█▅▌▌█▇ █▅▉▇▍
2 Months Ago
Updating v4 sitting anims
2 Months Ago
easel gibs and collision
2 Months Ago
Added ambience beds to the casino area on the floating cities
2 Months Ago
Reposed Chicken/Horse costume
2 Months Ago
merge from TRsign
2 Months Ago
▄▋▄▉█▅ ▊▄█▌▌▍▉▉
2 Months Ago
TR neon sign polish.
2 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
2 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims