135,633 Commits over 4,293 Days - 1.32cph!

2 Months Ago
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2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Flipped puinch (way nicer)
2 Months Ago
Coconut localization.
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Much better fov punch system - ditch the spring
2 Months Ago
Coconut texture saturation tweak.
2 Months Ago
Coconut setup
2 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
2 Months Ago
- More merge conflicts - Increased FOV punch
2 Months Ago
Deep sea portal partial (again)
2 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
2 Months Ago
50cal_Animations -> pt_boat_turrets
2 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
2 Months Ago
merge from naval_update
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fix
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
2 Months Ago
Removed default save name from craggy
2 Months Ago
Revert EditorSettings
2 Months Ago
Fixed duplicated deep sea markers
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
2 Months Ago
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2 Months Ago
Fix compile error
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Reset pos/rot after load
2 Months Ago
Remove debug log
2 Months Ago
2 Months Ago
2 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
2 Months Ago
Compile fixes
2 Months Ago
- Add some smoothing to the rear turret
2 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
2 Months Ago
Remove all dock & edit related code
2 Months Ago
Don't play the client tick if no one is home
2 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
2 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
2 Months Ago
Manually play the boat building station deploy effect
2 Months Ago
Can't deploy and edit in the deep sea
2 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
2 Months Ago
Can't edit boats that are moving too fast.
2 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.