135,426 Commits over 4,293 Days - 1.31cph!

2 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
2 Months Ago
ghost ship ambient sounds and reverb zones
2 Months Ago
Recursion fix (woops)
2 Months Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
2 Months Ago
Fixed small ramp not cancelling animation when colliding with a player boat
2 Months Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
2 Months Ago
building planner rolled out mesh for 3p view
2 Months Ago
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2 Months Ago
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2 Months Ago
Add tracer effects to Shotgun/Annabelle fired by NPCs Fixed rapidly loading models (dupes) affecting model translucency flags * Models now consistently get their translucency/twopass flags set, regardless of when they are loaded. Previously It was that opaque materials would be detected as translucent due to previous rendering operations, causing models to have wrong flags for the entire play session, and differ between play sessions. Try to occasionally compact pending sounds vector * Instead of waiting for player to disconnect, try to compact the queued sounds vector after they are sent out. Clear m_CompensatedEntities of invalid entities every second * To prevent server crash in highly unlikely scenario of nobody shooting a gun for centuries in the server
2 Months Ago
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2 Months Ago
very wip test
2 Months Ago
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2 Months Ago
santa_prop(scientist) repose
2 Months Ago
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2 Months Ago
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2 Months Ago
Missed file
2 Months Ago
local BBS pos/rot change as part of larger wip changes
2 Months Ago
Pilot hazmat repose
2 Months Ago
tweaked heart balloon text position
2 Months Ago
Cleaned out baked digital counter from the textures.
2 Months Ago
made metallic version of single balloon that doesnt use SSS
2 Months Ago
Fixed zipline editor NRE caused by floating city 4
2 Months Ago
Krieg Hazmat pose
2 Months Ago
merge from naval_update
2 Months Ago
removed redundant w_blueprint prefab
2 Months Ago
removed old textures/mats to avoid confusion
2 Months Ago
updated anims to fix clipping issues
2 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
2 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
2 Months Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
2 Months Ago
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2 Months Ago
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2 Months Ago
Kick hazmat repose
2 Months Ago
merge from boat_building
2 Months Ago
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2 Months Ago
Sunglasses repose
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Hide boat building UI if there's a finished boat.
2 Months Ago
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2 Months Ago
Added tactical gloves
2 Months Ago
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2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
2 Months Ago
Add head animation support to the cannon - Support local offset - Setup with default 50 cal reload animation for now
2 Months Ago
Restored TwitchdropsTransformGroupManager