163,944 Commits over 2,802 Days - 2.44cph!

54 Days Ago
Sideman particles set up
54 Days Ago
Helpers for running tasks on the main thread Leaderboard fetching refactor in progress Test procedure update
54 Days Ago
phrases to be sure
54 Days Ago
Lobby cleanup
54 Days Ago
Lobby cleanup
54 Days Ago
text fixes
54 Days Ago
MenuTools.JoinLobby
54 Days Ago
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54 Days Ago
Fixed Shotblast muzzle position
54 Days Ago
Sideman muzzleflash increased Muzzle flash on shotblast Merge branch 'main' of sbox-hover
54 Days Ago
Stop trying to load these fonts
54 Days Ago
Remove unsed param in Package.InitializeCache Bootstrap group timing tweaks to diagnose deck freeze
54 Days Ago
Increased health regen start sound volume
54 Days Ago
Fixed Buzzkill award being given to the wrong player
54 Days Ago
Slightly reduced Pulsar blast radius
54 Days Ago
Increased Pulsar projectile speed
54 Days Ago
Doubled most weapon sound distances
54 Days Ago
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
54 Days Ago
Blur the Respawn Screen more
54 Days Ago
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
54 Days Ago
Art Drop
54 Days Ago
Dirt mounds LODs, eliminated holes between lod stages Camo fabric awnings wind material setup and vertex alpha control Other small fixes
54 Days Ago
Shotblast particles
54 Days Ago
Update base.fgd
54 Days Ago
Added ViewModelZNear and ViewModelZFar to the Camera class Merge pull request #2 from Facepunch/vmclipplanes Added ViewModelZNear and ViewModelZFar to the Camera class
54 Days Ago
Support for a separate ZNear and ZFar for view models (#41)
54 Days Ago
ModelDoc: Also check for _phys and _collision suffix when importing model file
54 Days Ago
ModelDoc: Support opening session with fbx asset
54 Days Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
54 Days Ago
Tweaked particles Merge branch 'main' of sbox-hover
54 Days Ago
Added Speedo Merge branch 'main' of sbox-hover
54 Days Ago
World models for guns
54 Days Ago
Updated TTT: adds a new tip about voice volume scale, updates language files
54 Days Ago
Fixed many prediction errors
54 Days Ago
metal fence - adjusted spacing of gate spikes and removed hinge stopper to allow mirrored use of gate post Merge branch 'master' of sbox-game
54 Days Ago
Add mass from a new module before TrySyncModuleInventory, in case the sync fails and the module is removed, which always removes its mass.
54 Days Ago
Dev options for fakelag, showerror
54 Days Ago
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values remember cl_showerror value Strip unused code Flush network data after player simulate on server Managed prediction errors show server and predicted values Remove unused code
54 Days Ago
- Increased MAX_RENDERERS_PER_LOD from 135 to 255. Can cause an NRE if we go over the limit. - Refactored module entity adding to some extent. The inventory is now more thorough in checking for mismatches between an entity and its associated item. Multiple entities in the same slot will have all but one rejected and destroyed. Code and comments also make more sense for the more recent system where the ModuleContainer items aren't ever saved.
54 Days Ago
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54 Days Ago
Auto focus text box in assign to friend UI (bags and turrets) Focuses text box after all keys are released so it doesn't spam the text box with the interact key
54 Days Ago
Merge from media_projects
54 Days Ago
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
54 Days Ago
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)